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@@ -10,682 +10,22 @@ namespace GFGGame
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public class GuideController
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{
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- /*******************************************************单人战斗引导***********************************************/
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- public static void TryGuideChapterViewLevelItem(GObject target, string guideStr = null)
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- {
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
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- {
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- if (guideStr == null)
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- {
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- UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(target);
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- if (levelItem != null)
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- {
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- int level = int.Parse(levelItem.target.name.Replace("g", ""));
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- string levelID = StoryDataManager.currentChapter + "_" + level;
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- StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
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- if (storyLevelCfg.fightID != null && storyLevelCfg.fightID.Length > 0)
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- {
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- guideStr = "遇到意外事件了,暂时解释不清,先按请求换上服饰吧";
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- }
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- else
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- {
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- guideStr = "点击关卡图标,继续故事";
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- }
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- }
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- else
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- {
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- guideStr = "点击,继续";
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- }
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- }
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- GuideDataManager.currentGuideId = ConstGuideId.SINGLE_FIGHT_GUIDE;
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- ShowGuide(target, true, guideStr);
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- }
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- else if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
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- {
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-
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- }
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- }
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-
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- public static void TryGuideChapterInfoViewBtnStart(GObject target, string guideStr = null)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
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- {
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- if (guideStr == null)
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- {
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- guideStr = "点击,继续";
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- }
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- ShowGuide(target, true, guideStr);
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- }
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- }
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-
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- public static bool TryGuideDressUpFightViewMenuType0(GList list)
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- {
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-
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- if (StoryDataManager.currentChapter == 1 && StoryDataManager.currentLevel <= 2
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- int len = list.numChildren;
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- for (int i = 0; i < len; i++)
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- {
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- UI_TypeItem item = UI_TypeItem.Proxy(list.GetChildAt(i));
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- if (item != null)
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- {
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- int menuID = (int)item.target.data;
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- DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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- if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
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- {
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- ShowGuide(item.target, true, "点击相应的分类,可以快速找到服饰");
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- return true;
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- }
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- }
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- }
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- }
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- return false;
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- }
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- public static void TryGuideDressUpFightViewMenuPart0(GList list, string guideStr)
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- {
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-
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- if (StoryDataManager.currentChapter == 1 && StoryDataManager.currentLevel <= 2
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- if (list.numChildren > 0)
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- {
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- UI_PartsListItem listItem = UI_PartsListItem.Proxy(list.GetChildAt(0));
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- if (listItem != null)
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- {
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- ShowGuide(listItem.target, true, guideStr);
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- return;
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- }
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- }
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- }
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- }
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- public static void TryGuideDressUpFightViewBtnNext0(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
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- {
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- ShowGuide(target, false, "接下来验证一下,换上的服饰是否符合需求");
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- }
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- }
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-
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- public static void TryGuideSingleScoreViewComClickCircle(GObject target)
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- {
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-
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- ShowGuide(target, false, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
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- }
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-
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- /*******************************************************引导购买必需品***********************************************/
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-
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- public static void TryGuideDressUpFightViewBtnRecommend(GObject target, GList list)
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- {
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-
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- _list = list;
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- if (GuideDataManager.GetGuideCount(ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY) <= 0
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- && StoryDataManager.currentLevel == 4
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel)
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- && DressUpMenuItemDataManager.GetRecommendCount() >= 2)
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY;
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- ShowGuide(target, false, "当提示有“必需品”时,需要穿上对应物品才能通关");
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- }
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- }
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-
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- public static void TryGuideApproachOfItemViewList(GList list)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY) <= 0
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- && StoryDataManager.currentLevel == 4
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel)
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- && DressUpMenuItemDataManager.GetRecommendCount() >= 2)
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- {
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- UI.CommonGame.UI_ApproachOfItemUI listItem = UI.CommonGame.UI_ApproachOfItemUI.Proxy(list.GetChildAt(0));
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- if (listItem != null)
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- {
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- ShowGuide(listItem.target, false, "该物品可以在服装店购买,点开服装店看看");
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- }
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-
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- }
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- }
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-
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- public static void TryGuideBuyCountViewBtnSure(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY) <= 0
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- && StoryDataManager.currentLevel == 4
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- ShowGuide(target, false, "找到需要的物品了,点击购买吧");
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- }
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- }
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-
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- public static void TryGuideClothingShopViewBtnBack(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY) <= 0
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- && StoryDataManager.currentLevel == 4
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- ShowGuide(target, false, "点击返回,回到换装");
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- }
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- }
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- private static GList _list;
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- public static bool TryGuideDressUpFightViewMenuType1()
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.CLOTHING_SHOP_VIEW_BTN_BUY) <= 0
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- && StoryDataManager.currentLevel == 4
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- int len = _list.numChildren;
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- for (int i = 0; i < len; i++)
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- {
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- UI_comListType item = UI_comListType.Proxy(_list.GetChildAt(i));
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- if (item != null)
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- {
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- int menuID = (int)item.target.data;
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- DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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- if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
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- {
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- ShowGuide(item.target, true, "在相应分类里就可以找到必需品啦");
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- _list = null;
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- return true;
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- }
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- }
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- }
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- }
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- return false;
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- }
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-
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- public static void TryGuideDressUpFightViewMenuPart1(GList list, string guideStr)
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- {
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-
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- if (StoryDataManager.currentChapter == 1 && StoryDataManager.currentLevel == 4
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- if (list.numChildren > 0)
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- {
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- UI_PartsList listItem = UI_PartsList.Proxy(list.GetChildAt(0));
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- if (listItem != null)
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- {
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- ShowGuide(listItem.target, true, guideStr);
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- return;
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- }
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- }
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- }
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- }
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-
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- /***************************************************点击查看关卡提示***************************************************/
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- public static void TryGuideDressUpFightViewBtnHint(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SEE_DRESS_TIPS) <= 0
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- && StoryDataManager.currentLevel == 6
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.SEE_DRESS_TIPS;
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- ShowGuide(target, false, "这次换装需要获得别人的认可呢");
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- }
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- }
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-
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-
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- /******************************************************双人对战评分************************************************/
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-
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- public static void TryGuideStoryFightTargetScoreComCircle(GObject target, float devWidth, float devHeight)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.TARGET_FIGHT_GUIDE) <= 0
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- && StoryDataManager.currentLevel == 6
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.TARGET_FIGHT_GUIDE;
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- ShowGuide(target, false, "这里可以观察双方的分数计算", 0, false, devWidth, devHeight);
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- }
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- }
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- public static void TryGuideStoryFightTargetScorebtnSkill0(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.TARGET_FIGHT_GUIDE) <= 0
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- && StoryDataManager.currentLevel == 6
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- && !StoryDataManager.CheckLevelPass(StoryDataManager.currentChapter, StoryDataManager.currentLevel))
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- {
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- ShowGuide(target, false, "使用技能,可以增加胜出的几率哦,点击看看");
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- }
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- }
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- /*******************************************************引导抽奖***********************************************/
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- public static bool TryGuideGoBackStoryChapter(GObject target)
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- {
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-
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0
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- && StoryDataManager.CheckLevelPass(1, 10)
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- && !StoryDataManager.CheckLevelPass(1, 11))
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.MAIN_UI_BTN_ZHAI_XING;
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- ShowGuide(target, true, "点击返回主界面", 0);
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- return true;
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- }
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- return false;
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- }
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- public static bool TryGuideLuckyBox(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0
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- && StoryDataManager.CheckLevelPass(1, 10)
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- && !StoryDataManager.CheckLevelPass(1, 11))
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.MAIN_UI_BTN_ZHAI_XING;
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- ShowGuide(target, false, "“摘星”里可以通过星辰的力量获得服饰");
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- return true;
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- }
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- return false;
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- }
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- public static bool TryGuideLuckyBoxStar()
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0
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- && StoryDataManager.CheckLevelPass(1, 10)
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- && !StoryDataManager.CheckLevelPass(1, 11))
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.MAIN_UI_BTN_ZHAI_XING;
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- ShowGuide(null, false, "点击将星星链接在一起", 1400);
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- return true;
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- }
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- return false;
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- }
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- /*****************************************************引导自由换装保存套装*************************************************/
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-
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- public static bool TryGuideDressUpViewMenuType1(GList list)
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- {
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-
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- if (GuideDataManager.currentGuideId == ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG)
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- {
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- int len = list.numChildren;
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- list.ScrollToView(len - 1);
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- for (int i = 0; i < len; i++)
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- {
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- UI_comListType item = UI_comListType.Proxy(list.GetChildAt(i));
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- if (item != null)
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- {
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- int menuID = (int)item.target.data;
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- DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
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- if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
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- {
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- ShowGuide(item.target, true, "套装分类里,可以查看集齐成套的服饰");
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- return true;
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- }
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- }
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- }
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- }
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- return false;
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- }
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-
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- public static void TryGuideDressUpViewMenuPart(GList list)
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- {
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-
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- if (GuideDataManager.currentGuideId == ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG)
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- {
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- if (list.numChildren > 0)
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- {
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- UI_PartsList listItem = UI_PartsList.Proxy(list.GetChildAt(0));
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- if (listItem != null)
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- {
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- ShowGuide(listItem.target, true, "点击一键换上");
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- return;
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- }
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-
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- }
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- }
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- }
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-
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-
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- /************************************************************引导合成套装*******************************************************/
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-
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- public static void TryGuideStoryChapterView(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
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- && StoryDataManager.CheckLevelPass(2, 1)
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- && !StoryDataManager.CheckLevelPass(2, 2)
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- && StoryDataManager.currentChapter == 2 && StoryDataManager.currentLevel <= 2)
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.SUIT_SYNTHETIC_GUIDE;
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- ShowGuide(target, false, "点击进行下一关");
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- }
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- }
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- public static void TryGuideStoryLevelInfoViewTxtNeed(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
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- && StoryDataManager.CheckLevelPass(2, 1)
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- && !StoryDataManager.CheckLevelPass(2, 2)
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- && StoryDataManager.currentChapter == 2 && StoryDataManager.currentLevel <= 2)
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- {
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- GuideDataManager.currentGuideId = ConstGuideId.SUIT_SYNTHETIC_GUIDE;
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- ShowGuide(target, false, "这次必需品,要通过合成获得", 0, true);
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- }
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- }
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- public static void TryGuideStoryLevelInfoView(GObject target)
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+ public static bool IsGuide()
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{
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
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- && StoryDataManager.CheckLevelPass(2, 1)
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- && !StoryDataManager.CheckLevelPass(2, 2)
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- && GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
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+ bool isAllGuideFinish = false;
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+ for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++)
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{
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- ShowGuide(target, false, "点击空白处关闭", 1400);
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- }
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- }
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- public static void TryGuideStoryChapterViewBtnHome(GObject target)
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- {
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-
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- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
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- && StoryDataManager.CheckLevelPass(2, 1)
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- && !StoryDataManager.CheckLevelPass(2, 2))
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- {
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- ShowGuide(target, false, "先回到主界面", 0);
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- }
|
|
|
- }
|
|
|
- public static bool TryGuideMainUIViewBtnXiuFang(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 2)
|
|
|
- // && GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE
|
|
|
- )
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.SUIT_SYNTHETIC_GUIDE;
|
|
|
- ShowGuide(target, false, "绣坊里增添了新功能", 0);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
-
|
|
|
- }
|
|
|
- public static void TryGuideSuitSyntheticView(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
- {
|
|
|
- ShowGuide(target, false, "这里可以查看已获得的服饰图谱", 0);
|
|
|
- }
|
|
|
- }
|
|
|
- public static void TryGuideSuitSyntheticViewList(GList list)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
- {
|
|
|
- if (list.numChildren > 0)
|
|
|
+ if (GuideDataManager.GetGuideCountCopy(GuideCfgArray.Instance.dataArray[i].key) <= 0)
|
|
|
{
|
|
|
- UI_SuitListItem listItem = UI_SuitListItem.Proxy(list.GetChildAt(0));
|
|
|
- if (listItem != null)
|
|
|
- {
|
|
|
- ShowGuide(listItem.target, true, "查看已解锁的图谱");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- public static void TryGuideClothingSyntheticViewSuitList(GList list)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
- {
|
|
|
- if (list.numChildren > 0)
|
|
|
- {
|
|
|
- UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(list.GetChildAt(0));
|
|
|
- if (listItem != null)
|
|
|
- {
|
|
|
- ShowGuide(listItem.m_loaderIcon, true, "找到需要合成的物品", 0, false);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
+ isAllGuideFinish = false;
|
|
|
+ break;
|
|
|
}
|
|
|
+ isAllGuideFinish = true;
|
|
|
}
|
|
|
+ bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish;
|
|
|
+ return isGuide;
|
|
|
}
|
|
|
- public static void TryGuideClothingSyntheticViewList(GList list)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
- {
|
|
|
- if (list.numChildren > 0)
|
|
|
- {
|
|
|
- UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(list.GetChildAt(0));
|
|
|
- if (listItem != null)
|
|
|
- {
|
|
|
- ShowGuide(listItem.m_loaderIcon, true, "这里可以查看合成需要的材料,和材料的获取途径", 0, false);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- public static void TryGuideClothingSyntheticViewBtnProduction(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
- {
|
|
|
-
|
|
|
- ShowGuide(target, true, "点击合成物品");
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- public static void TryGuideClothingSyntheticViewBtnHome(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 1)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 2))
|
|
|
- {
|
|
|
- ShowGuide(target, true, "获得必需品啦,继续通关主线剧情吧");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /************************************************************引导使用卡牌战斗*******************************************************/
|
|
|
- public static void TryGuideStoryCardChoose(GList list)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.USE_CARD_FIGHT) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 5)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 6)
|
|
|
- && StoryDataManager.currentChapter == 2 && StoryDataManager.currentLevel == 6)
|
|
|
- {
|
|
|
- if (list.numChildren > 0)
|
|
|
- {
|
|
|
- UI_ListCardItem listItem = UI_ListCardItem.Proxy(list.GetChildAt(0));
|
|
|
- if (listItem != null)
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.USE_CARD_FIGHT;
|
|
|
- ShowGuide(listItem.target, true, "选择一张合适的词牌,增加过关战斗力");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- public static void TryGuideStoryCardChooseBtnConfirm(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.USE_CARD_FIGHT) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 5)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 6))
|
|
|
- {
|
|
|
-
|
|
|
- ShowGuide(target, true, "点击确定进行战斗");
|
|
|
- }
|
|
|
- }
|
|
|
- /*****************************************************************提示标签**************************************************/
|
|
|
- public static void TryGuideStoryLevelInfoListTag(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.TIPS_TAGS_FIGHT) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 7)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 8))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.TIPS_TAGS_FIGHT;
|
|
|
- ShowGuide(target, true, "选择相应的关卡标签,可提高分数", 0, true);
|
|
|
- }
|
|
|
- }
|
|
|
- /***********************************************************词牌升星********************************************************/
|
|
|
- public static void TryGuideStoryLevelInfoBtnHome(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 14)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 15))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
|
|
|
- ShowGuide(target, true, "已经收集了足够的材料,可以给词牌升星了", 0, true);
|
|
|
- }
|
|
|
- }
|
|
|
- public static void TryGuideMainUIViewBtnCiPai(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 14)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 15))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
|
|
|
- ShowGuide(target, true, "点击词牌", 0);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public static void TryGuideCardDetailViewList(GList list)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 14)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 15))
|
|
|
- {
|
|
|
- if (list.numChildren > 0)
|
|
|
- {
|
|
|
- UI.Card.UI_ListCardItem listItem = UI.Card.UI_ListCardItem.Proxy(list.GetChildAt(0));
|
|
|
- if (listItem != null)
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.CARD_UP_STAR;
|
|
|
- ShowGuide(listItem.target, true, "选择可升星的词牌", 0);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- public static void TryGuideCardFosterViewBtnStar(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 14)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 15))
|
|
|
- {
|
|
|
-
|
|
|
- ShowGuide(target, true, "升满5星后,可解锁词牌的隐藏卡面哦", 0);
|
|
|
- }
|
|
|
- }
|
|
|
- /***********************************************************引导拍照********************************************************/
|
|
|
- // PHOTOGRAPH_GUIDE
|
|
|
- public static bool TryGuideGoBackStoryChapter1(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 4)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 5))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.PHOTOGRAPH_GUIDE;
|
|
|
- ShowGuide(target, false, "拍照功能已开启,解锁更多搭配和玩法哦,点这里看看吧", 0);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static bool TryGuideOpenDressUpView(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 4)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 5))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.PHOTOGRAPH_GUIDE;
|
|
|
- ShowGuide(target, false, "点击自由换装", 0);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static bool TryGuideDressUpViewMenuType2(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 4)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 5))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.PHOTOGRAPH_GUIDE;
|
|
|
- ShowGuide(target, false, "点击拍照", 0);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static void TryGuideDressUpViewMenuPart1(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 4)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 5))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.PHOTOGRAPH_GUIDE;
|
|
|
- ShowGuide(target, false, "可以自由添加已有道具", 0);
|
|
|
- }
|
|
|
- }
|
|
|
- public static bool TryGuideBtnPhotograph(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 4)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 5))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.PHOTOGRAPH_GUIDE;
|
|
|
- ShowGuide(target, false, "点击空白处查看整体效果", 0);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static bool TryGuideOpenPhotographView(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 4)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 5))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.PHOTOGRAPH_GUIDE;
|
|
|
- ShowGuide(target, false, "双指可控制放大缩小,或点击边框上的按键控制", 0);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static bool TryGuideBtnSave(GObject target)
|
|
|
- {
|
|
|
-
|
|
|
- if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0
|
|
|
- && StoryDataManager.CheckLevelPass(2, 4)
|
|
|
- && !StoryDataManager.CheckLevelPass(2, 5))
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = ConstGuideId.PHOTOGRAPH_GUIDE;
|
|
|
- ShowGuide(target, false, "点击拍照,可以记录和分享美照啦~", 0);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- /*********************************************************************************************************************************/
|
|
|
public static bool useNewGuide = true;
|
|
|
public static bool TryGuide(GObject target, string guideKey, int index, string guideStr = null, bool isList = false, int listIndex = 0, bool checkIndex = true, bool needUpdate = false, int yTxt = 0, float devWidth = 0, float devHeight = 0)
|
|
|
{
|
|
@@ -694,6 +34,7 @@ namespace GFGGame
|
|
|
GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
|
|
|
|
|
|
if ((GuideDataManager.GetGuideCountCopy(guideKey) <= 0
|
|
|
+ && (cfg.priorId <= 0 || cfg.priorId > 0 && (GuideDataManager.GetGuideCountCopy(cfg.priorId) > 0))
|
|
|
&& (!checkIndex || checkIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true && GuideDataManager.IsGuideIndexFinish(cfg.id, index) == false)
|
|
|
&& (GuideDataManager.currentGuideId == 0 || GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != index)
|
|
|
&& (StoryDataManager.currentChapter == 0 || StoryDataManager.CheckCurrentLevelPass() == false)
|
|
@@ -725,7 +66,7 @@ namespace GFGGame
|
|
|
return false;
|
|
|
}
|
|
|
}
|
|
|
- ShowGuideIndex(target, needUpdate, guideStr, yTxt, cfg.optionalGuide == 1, devWidth, devHeight, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex);
|
|
|
+ ShowGuideByIndex(target, needUpdate, guideStr, yTxt, cfg.optionalGuide == 1, devWidth, devHeight, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex);
|
|
|
if (!checkIndex)
|
|
|
{
|
|
|
for (int i = 1; i < index; i++)
|
|
@@ -737,7 +78,7 @@ namespace GFGGame
|
|
|
}
|
|
|
return false;
|
|
|
}
|
|
|
- private static void ShowGuideIndex(GObject target, bool needUpdate = false, string guideStr = null, int yTxt = 0, bool isOptionalGuide = false, float devWidth = 0, float devHeight = 0, int guideId = 0, int index = 0)
|
|
|
+ private static void ShowGuideByIndex(GObject target, bool needUpdate = false, string guideStr = null, int yTxt = 0, bool isOptionalGuide = false, float devWidth = 0, float devHeight = 0, int guideId = 0, int index = 0)
|
|
|
{
|
|
|
HideGuideIndex();
|
|
|
if (GameGlobal.skipGuide)
|
|
@@ -780,53 +121,5 @@ namespace GFGGame
|
|
|
|
|
|
ViewManager.Hide(ViewName.GUIDE_VIEW);
|
|
|
}
|
|
|
- /************************************************************************************************************/
|
|
|
-
|
|
|
- public static bool TryGuideByGuideId(GObject target, int guideId, int maxCount = 1, bool needUpdate = false, string guideStr = null, int yTxt = 0, int preGuideIdAtThisLogin = 0)
|
|
|
- {
|
|
|
- if (GuideController.useNewGuide) return false;
|
|
|
-
|
|
|
- if (preGuideIdAtThisLogin > 0 && !GuideDataManager.CheckGuideIsCompletedAtThisLogin(preGuideIdAtThisLogin))
|
|
|
- {
|
|
|
- return false;
|
|
|
- }
|
|
|
- if (GuideDataManager.GetGuideCount(guideId) < maxCount)
|
|
|
- {
|
|
|
- GuideDataManager.currentGuideId = guideId;
|
|
|
- ShowGuide(target, needUpdate, guideStr, yTxt);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static bool TryCompleteGuide(int guideId)
|
|
|
- {
|
|
|
- if (useNewGuide) return false;
|
|
|
- bool result = GuideDataManager.TryCompleteGuide(guideId);
|
|
|
- if (result)
|
|
|
- {
|
|
|
- HideGuide();
|
|
|
- }
|
|
|
- return result;
|
|
|
- }
|
|
|
-
|
|
|
- public static void HideGuide()
|
|
|
- {
|
|
|
- if (useNewGuide) return;
|
|
|
- ViewManager.Hide(ViewName.GUIDE_VIEW);
|
|
|
- }
|
|
|
-
|
|
|
- private static void ShowGuide(GObject target, bool needUpdate = false, string guideStr = null, int yTxt = 0, bool isOptionalGuide = false, float devWidth = 0, float devHeight = 0)
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- {
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- if (useNewGuide) return;
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-
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- HideGuide();
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- if (GameGlobal.skipGuide)
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- {
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- return;
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- }
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- ViewManager.Show(ViewName.GUIDE_VIEW, new List<object> { target, needUpdate, guideStr, yTxt, isOptionalGuide, devWidth, devHeight
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-});
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- }
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}
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}
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