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摘星和套装集齐补充提交

zhangyuqian 1 år sedan
förälder
incheckning
9621f4f94f
1 ändrade filer med 15 tillägg och 25 borttagningar
  1. 15 25
      GameClient/Assets/Game/HotUpdate/Views/CommonGame/SuitItemView.cs

+ 15 - 25
GameClient/Assets/Game/HotUpdate/Views/CommonGame/SuitItemView.cs

@@ -8,16 +8,23 @@ namespace GFGGame
     public class SuitItemView : BaseWindow
     {
         private UI_SuitItemUI _ui;
-        private EffectUI _effectUI1;
         private int suitID;
         private int countSuitId;//当前获得的物品还有多少个相同套装的部件需要展示
         private int count = 0;//套装当前拥有的部件数量
         private int totalCount = 1;
 
+        //private EffectUI _effectUI1;
+        //private EffectUI _effectUI2;
+        //private EffectUI _effectUI3;
+
         public override void Dispose()
         {
-            EffectUIPool.Recycle(_effectUI1);
-            _effectUI1 = null;
+            //EffectUIPool.Recycle(_effectUI1);
+            //_effectUI1 = null;
+            //EffectUIPool.Recycle(_effectUI2);
+            //_effectUI2 = null;
+            //EffectUIPool.Recycle(_effectUI3);
+            //_effectUI3 = null;
             if (_ui != null)
             {
                 _ui.Dispose();
@@ -34,6 +41,10 @@ namespace GFGGame
             this.viewCom = _ui.target;
             isfullScreen = true;
             _ui.m_loaBg.onTouchBegin.Add(OnClickBg);
+
+            //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_topEffect, "ui_LuckyBox", "SJJD_CradUp");
+            //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_probarEffect, "ui_LuckyBox", "SJJD_CradUP_once");
+            //_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_downEffect, "ui_LuckyBox", "SJJD_CradDown");
         }
         protected override void OnShown()
         {
@@ -57,10 +68,7 @@ namespace GFGGame
             _ui.m_probar.max = totalCount;
             _ui.m_probar.value = count;
             _ui.m_t_open.Play();
-            if (GetSuitItemController.isAuto)
-            {
-                Timers.inst.Add(LuckyBoxDataManager.ANIMATION_TIME, 1, WaitAutoEnd);
-            }
+
         }
         private void OnClickBg()
         {
@@ -70,10 +78,6 @@ namespace GFGGame
                 {
                     ViewManager.Show<GetSuitItemVIew>(suitID);
                 }
-                else
-                {
-                    EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_ANIMATION_WAIT);
-                }
                 this.Hide();
             }
         }
@@ -82,19 +86,5 @@ namespace GFGGame
         {
             
         }
-
-        private void WaitAutoEnd(object param = null)
-        {
-            this.Hide();
-            if (count == totalCount)
-            {
-                ViewManager.Show<GetSuitItemVIew>(suitID);
-            }
-            else
-            {
-                EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_ANIMATION_WAIT);
-            }
-            Timers.inst.Remove(WaitAutoEnd);
-        }
     }
 }