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摘星添加国色特效

huangxiaoyue 1 år sedan
förälder
incheckning
968a0c72e8

+ 10 - 2
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusShowView.cs

@@ -205,6 +205,9 @@ namespace GFGGame
                     _effectUIDic.Add("CK_Loop_Wait_Chen" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Chen"));
                     break;
                 case 4:
+                    _effectUIDic.Add("CK_Loop_Wait_GS" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_GS"));
+                    break;
+                case 5:
                     _effectUIDic.Add("CK_Loop_Wait_Jin" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Jin"));
                     break;
             }
@@ -500,6 +503,11 @@ namespace GFGGame
                     EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Chen" + index]);
                     _effectUIDic.Remove("CK_Loop_Wait_Chen" + index);
                 }
+                if (_effectUIDic.ContainsKey("CK_Loop_Wait_GS" + index))
+                {
+                    EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_GS" + index]);
+                    _effectUIDic.Remove("CK_Loop_Wait_GS" + index);
+                }
                 if (_effectUIDic.ContainsKey("CK_Loop_Wait_Jin" + index))
                 {
                     EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Jin" + index]);
@@ -535,8 +543,8 @@ namespace GFGGame
                         _effectUIDic.Add("CK_OpenAfter_Chen_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_Chen_TX"));
                         break;
                     case 4:
-                        _effectUIDic.Add("CK_OpenAfter_LanHui_UI1" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_UI"));
-                        _effectUIDic.Add("CK_OpenAfter_LanHui_TX1" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_TX"));
+                        _effectUIDic.Add("CK_OpenAfter_GS_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_GS_UI"));
+                        _effectUIDic.Add("CK_OpenAfter_GS_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_GS_TX"));
                         break;
                     case 5:
                         _effectUIDic.Add("CK_OpenAfter_Jin_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_Jin_UI"));