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@@ -199,29 +199,39 @@ namespace GFGGame
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private void OnClickBtnBack()
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private void OnClickBtnBack()
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{
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{
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- // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
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- if (_levelCfg.type == ConstInstanceZonesType.Studio)
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- {
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- ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
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- }
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- else if (_levelCfg.type == ConstInstanceZonesType.Field)
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- {
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- ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
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- }
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- else
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+ Alert.Show("是否确定退出?")
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+ .SetLeftButton(true, "是", (object data) =>
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{
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{
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- ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
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- }
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- EquipDataCache.cacher.TakeOffAll();
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+ if (_levelCfg.type == ConstInstanceZonesType.Studio)
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+ {
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+ ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
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+ }
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+ else if (_levelCfg.type == ConstInstanceZonesType.Field)
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+ {
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+ ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
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+ }
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+ else
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+ {
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+ ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
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+ }
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+ EquipDataCache.cacher.TakeOffAll();
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+
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+ this.Hide();
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+ }).SetRightButton(true, "否");
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+
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+ // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
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- this.Hide();
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}
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}
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private void OnClickBtnHome()
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private void OnClickBtnHome()
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{
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{
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- EquipDataCache.cacher.TakeOffAll();
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+ Alert.Show("是否返回?")
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+ .SetLeftButton(true, "是", (object data) =>
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+ {
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+ EquipDataCache.cacher.TakeOffAll();
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- GameController.GoBackToMainView();
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+ GameController.GoBackToMainView();
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+ }).SetRightButton(true, "否");
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}
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}
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private void OnClickBtnClothingShop()
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private void OnClickBtnClothingShop()
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