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				@@ -12,6 +12,7 @@ namespace GFGGame 
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				         private List<ItemCfg> _headBorderCfgs = new List<ItemCfg>(); 
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				         private int _selectHeadId = 0; 
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				         private int _selectHeadBorderId = 0; 
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				+        private bool showHeadBorderRedDot = false; 
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				         public override void Dispose() 
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				         { 
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				@@ -56,6 +57,10 @@ namespace GFGGame 
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				             OnTabChange(); 
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				             // _ui.m_list.selectedIndex = 0; 
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				             // _ui.m_listBorder.selectedIndex = 0; 
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				+ 
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				+            // 头像框红点显示 
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				+            showHeadBorderRedDot = RedDotDataManager.Instance.GetHeadBorderRed(); 
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				+            UpdateRedDot(); 
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				         } 
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				         protected override void OnHide() 
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				@@ -158,10 +163,17 @@ namespace GFGGame 
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				             if (_ui.m_c1.selectedIndex == 0) 
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				             { 
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				                 _ui.m_list.numItems = _headCfgs.Count; 
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				+                _ui.m_list.scrollPane.ScrollTop(); 
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				             } 
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				             else 
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				             { 
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				+                if (showHeadBorderRedDot) 
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				+                { 
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				+                    showHeadBorderRedDot = false; 
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				+                    UpdateRedDot(); 
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				+                } 
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				                 _ui.m_listBorder.numItems = _headBorderCfgs.Count; 
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				+                _ui.m_listBorder.scrollPane.ScrollTop(); 
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				             } 
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				             UpdateView(); 
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				         } 
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				@@ -195,5 +207,10 @@ namespace GFGGame 
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				             }); 
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				             return list; 
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				         } 
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				+ 
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				+        private void UpdateRedDot() 
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				+        { 
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				+            RedDotController.Instance.SetComRedDot(_ui.m_btnTab1, showHeadBorderRedDot, "", -33, 0); 
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				+        } 
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				     } 
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				 } 
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