|
@@ -27,13 +27,13 @@ namespace GFGGame
|
|
|
|
|
|
private GameObject _gameObject1;
|
|
private GameObject _gameObject1;
|
|
private GameObject _gameObject2;
|
|
private GameObject _gameObject2;
|
|
- private GameObject _gameObject3;
|
|
|
|
|
|
+ // private GameObject _gameObject3;
|
|
private GameObject _gameObject4;
|
|
private GameObject _gameObject4;
|
|
private GameObject _gameObject5;
|
|
private GameObject _gameObject5;
|
|
|
|
|
|
private GoWrapper _wrapper1;
|
|
private GoWrapper _wrapper1;
|
|
private GoWrapper _wrapper2;
|
|
private GoWrapper _wrapper2;
|
|
- private GoWrapper _wrapper3;
|
|
|
|
|
|
+ // private GoWrapper _wrapper3;
|
|
private GoWrapper _wrapper4;
|
|
private GoWrapper _wrapper4;
|
|
private GoWrapper _wrapper5;
|
|
private GoWrapper _wrapper5;
|
|
|
|
|
|
@@ -88,9 +88,9 @@ namespace GFGGame
|
|
SceneController.AddObjectToView(null, null, _ui.m_holderPaoBaby, resPath1,
|
|
SceneController.AddObjectToView(null, null, _ui.m_holderPaoBaby, resPath1,
|
|
out _gameObject1, out _wrapper1);
|
|
out _gameObject1, out _wrapper1);
|
|
|
|
|
|
- string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_discount_chixu");
|
|
|
|
- SceneController.AddObjectToView(null, null, _ui.m_holderZheKouChiXu, resPath3,
|
|
|
|
- out _gameObject3, out _wrapper3);
|
|
|
|
|
|
+ // string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_discount_chixu");
|
|
|
|
+ // SceneController.AddObjectToView(null, null, _ui.m_holderZheKouChiXu, resPath3,
|
|
|
|
+ // out _gameObject3, out _wrapper3);
|
|
|
|
|
|
Timers.inst.Add(0.8f, 1, (obj) =>
|
|
Timers.inst.Add(0.8f, 1, (obj) =>
|
|
{
|
|
{
|
|
@@ -376,7 +376,7 @@ namespace GFGGame
|
|
{
|
|
{
|
|
SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
|
|
SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
|
|
SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
|
|
SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
|
|
- SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
|
|
|
|
|
|
+ // SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
|
|
SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
|
|
SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
|
|
SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);
|
|
SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);
|
|
DestroyObjectFromView();
|
|
DestroyObjectFromView();
|