# Conflicts: # GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes
@@ -11,6 +11,8 @@ namespace GFGGame
public static void Start()
{
+ GFGAsset.Load<Shader>(ResPathUtil.GetShaderPath("Effect_distortion_add"));
+ GFGAsset.Load<Shader>(ResPathUtil.GetShaderPath("Effect_distortion_blend"));
//界面
ViewManager.Init();
//日志
@@ -143,5 +143,9 @@ namespace GFGGame
if (string.IsNullOrEmpty(res)) return "";
return $"{TEXTURE_DIR_PATH}/Head/HeadBorder/{res}.{extName}";
}
+ public static string GetShaderPath(string res)
+ {
+ return $"{Shader_DIR_PATH}/{res}.shader";
+ }
@@ -3,4 +3,7 @@
<assembly fullname="UnityEngine.SpriteMaskModule">
<type fullname="UnityEngine.SpriteMask" preserve="all" />
</assembly>
+ <assembly fullname="UnityEngine.CoreModule">
+ <type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
+ </assembly>
</linker>