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@@ -11,7 +11,7 @@ namespace GFGGame
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private UI_ActivityDay7UI _ui;
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private UI_ActivityDay7UI _ui;
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//7日活动配置
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//7日活动配置
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- private Activity7DaysCfg[] cfgDataArray;
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+ private Activity7DaysTaskCfg[] cfgDataArray;
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//7日活动积分配置
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//7日活动积分配置
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private Activity7DaysCfg[] activity7DaysCfgs;
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private Activity7DaysCfg[] activity7DaysCfgs;
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@@ -72,7 +72,7 @@ namespace GFGGame
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if (item.target.data == null)
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if (item.target.data == null)
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{
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{
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var cfg = cfgDataArray[index];
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var cfg = cfgDataArray[index];
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- item.m_text.text = $"第{cfg.id}天";
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+ item.m_text.text = $"第{cfg.days}天";
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item.target.data = index;
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item.target.data = index;
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item.target.onClick.Add(OnClickDay);
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item.target.onClick.Add(OnClickDay);
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}
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}
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@@ -198,7 +198,7 @@ namespace GFGGame
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private void SetDayList()
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private void SetDayList()
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{
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{
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//7日活动配置
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//7日活动配置
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- cfgDataArray = Activity7DaysCfgArray.Instance.dataArray;
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+ cfgDataArray = Activity7DaysTaskCfgArray.Instance.dataArray;
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_ui.m_DayList.numItems = cfgDataArray.Length;
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_ui.m_DayList.numItems = cfgDataArray.Length;
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}
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}
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