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@@ -65,6 +65,7 @@ namespace GFGGame
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private void AddEffect()
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{
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_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_Activity", "RedPack_Top_Quad"));
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+ _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_holderAllBg, "ui_Activity", "RedPack_ALL_tx"));
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_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_holderAFu, "ui_Activity", "RedPack_AF_Anmation"));
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_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_holderOpenBtn, "ui_Activity", "RedPack_ONE_cirle"));
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_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_holderdoubao1, "ui_Activity", "RedPack_doubao_Loop"));
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@@ -150,7 +151,6 @@ namespace GFGGame
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if (result)
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{
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_ui.m_openType.selectedIndex = 1;
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- _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_holderAllBg, "ui_Activity", "RedPack_ALL_tx"));
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Timers.inst.Add(0.7f, 0, UpdateOpenTime);
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}
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}
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