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搭配赛补充提交

zhangyuqian 1 年之前
父節點
當前提交
99d9d80204

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/InstanceZones/InstanceZonesView.cs

@@ -118,7 +118,7 @@ namespace GFGGame
 
 
         private void CheckFunOpen()
         private void CheckFunOpen()
         {
         {
-            //_ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MatchingCompetitionGatheringView).Name, false);
+            _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MatchingCompetitionGatheringView).Name, false);
             _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
             _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
             _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
             _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
             _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TimeTracingShowView).Name, false);
             _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TimeTracingShowView).Name, false);

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionSelectView.cs

@@ -314,7 +314,7 @@ namespace GFGGame
                         PrefabManager.Instance.Restore(_sceneObjectRight);
                         PrefabManager.Instance.Restore(_sceneObjectRight);
                         _sceneObjectRight = null;
                         _sceneObjectRight = null;
                     }
                     }
-                    UpdateDressLeft();
+                    //UpdateDressLeft();
                     UpdateView();
                     UpdateView();
                 }
                 }
             });
             });
@@ -352,7 +352,7 @@ namespace GFGGame
                         PrefabManager.Instance.Restore(_sceneObjectRight);
                         PrefabManager.Instance.Restore(_sceneObjectRight);
                         _sceneObjectRight = null;
                         _sceneObjectRight = null;
                     }
                     }
-                    UpdateDressLeft();
+                    //UpdateDressLeft();
                     UpdateView();
                     UpdateView();
                 }
                 }
             });
             });