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@@ -342,7 +342,7 @@ namespace GFGGame
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_consumeSelectIndex = type;
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_consumeSelectIndex = type;
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if (type == 1)
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if (type == 1)
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{
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{
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- if (IsUpLvLimit()) return;
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+ if (IsUpLvLimit(itemId)) return;
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if (ItemDataManager.GetItemNum(itemId) == 0)
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if (ItemDataManager.GetItemNum(itemId) == 0)
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{
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{
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@@ -371,7 +371,9 @@ namespace GFGGame
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}
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}
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else
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else
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{
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{
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- if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit())
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+ int index = (int)_consumeSelectItem.data;
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+ int itemId = upgradeCardItemsArr[index];
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+ if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit(itemId))
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{
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{
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Timers.inst.Remove(OnTimedEvent);
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Timers.inst.Remove(OnTimedEvent);
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return;
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return;
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@@ -421,7 +423,7 @@ namespace GFGGame
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}
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}
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return false;
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return false;
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}
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}
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- if (IsUpLvLimit(false)) return false;
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+ if (IsUpLvLimit(itemId, false)) return false;
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itemsCount[index] = itemsCount[index] + 1;
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itemsCount[index] = itemsCount[index] + 1;
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listItem.m_txtUseCount.text = itemsCount[index].ToString();
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listItem.m_txtUseCount.text = itemsCount[index].ToString();
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this.UpdatePreView();
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this.UpdatePreView();
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@@ -471,7 +473,7 @@ namespace GFGGame
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{
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{
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for (int i = 0; i < itemsCount.Count; i++)
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for (int i = 0; i < itemsCount.Count; i++)
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{
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{
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- if (IsUpLvLimit()) break;
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+ // if (IsUpLvLimit()) break;
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long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
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long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
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for (long j = 0; j < itemNum; j++)
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for (long j = 0; j < itemNum; j++)
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{
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{
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@@ -546,10 +548,13 @@ namespace GFGGame
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}
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}
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}
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}
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- private bool IsUpLvLimit(bool showTips = true)
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+ private bool IsUpLvLimit(int itemId, bool showTips = true)
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{
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{
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
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int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
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int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
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- if (_showLv > lvLimit)
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+ int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, lvLimit).needExp;
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+
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+ if (_showLv > lvLimit || _showLv == lvLimit && _comFosterBottom.m_barLv.value + itemCfg.cardUpLvExp > needExp)
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{
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{
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if (!showTips) return true;
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if (!showTips) return true;
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