guodong 2 éve
szülő
commit
9a25b8bef7

+ 1 - 1
AndroidLibrary/app/build.gradle

@@ -6,7 +6,7 @@ android {
 
     defaultConfig {
         applicationId "com.example.myapplication"
-        minSdkVersion 19
+        minSdkVersion 23
         targetSdkVersion 26
         versionCode 1
         versionName "1.0"

+ 1 - 1
AndroidLibrary/gfglibrary/build.gradle

@@ -5,7 +5,7 @@ android {
     buildToolsVersion "30.0.3"
 
     defaultConfig {
-        minSdkVersion 21
+        minSdkVersion 23
         targetSdkVersion 26
         versionCode 1
         versionName "1.0"

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Data/PhotographUtil.cs

@@ -328,8 +328,8 @@ namespace GFGGame
         private void UpdateSystemPhoto(string filePath)
         {
 #if UNITY_ANDROID
-            AndroidJavaObject androidJavaObject = new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
-            androidJavaObject.Call("scanFile", filePath, "已保存至本地"); //这里我们可以设置保存成功弹窗内容
+            var SaveImageJavaClass = new AndroidJavaClass("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
+            SaveImageJavaClass.CallStatic("scanFile", filePath, "已保存至本地"); //这里我们可以设置保存成功弹窗内容
 #endif
         }
 

BIN
GameClient/Assets/Plugins/Android/gfglibrary-debug.aar