Selaa lähdekoodia

修改部分动画曲线

leiyasi 1 vuosi sitten
vanhempi
commit
9a529c57c0

+ 2 - 2
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Studio/UI_StudioFilingRewardUI.cs

@@ -10,7 +10,7 @@ namespace UI.Studio
         public GLoader m_bg;
         public GTextField m_txtScore;
         public GList m_list;
-        public GButton m_btnGet;
+        public GComponent m_btnGet;
         public GButton m_btnBack;
         public GGraph m_LeftTopEffect;
         public GGraph m_RightDownEffect;
@@ -64,7 +64,7 @@ namespace UI.Studio
             m_bg = (GLoader)comp.GetChild("bg");
             m_txtScore = (GTextField)comp.GetChild("txtScore");
             m_list = (GList)comp.GetChild("list");
-            m_btnGet = (GButton)comp.GetChild("btnGet");
+            m_btnGet = (GComponent)comp.GetChild("btnGet");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_LeftTopEffect = (GGraph)comp.GetChild("LeftTopEffect");
             m_RightDownEffect = (GGraph)comp.GetChild("RightDownEffect");

+ 3 - 4
GameClient/Assets/Game/HotUpdate/Views/FieldGuide/FieldGuideView.cs

@@ -202,15 +202,14 @@ namespace GFGGame
                 if (playAnim)
                 {
                     Action complete = null;
-                    // µ¹ÊýµÚ¶þ¸ö
                     if (i == num - 1)
                     {
-                        yield return new WaitForSeconds(0.03f);
                         complete = UpdateRedDot;
                     }
-                    else if(i > 0)
+
+                    if(i > 0)
                     {
-                        yield return new WaitForSeconds(0.06f);
+                        yield return new WaitForSeconds(0.07f);
                     }
 
                     listItem.m_In.Play(() =>

BIN
GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_fui.bytes


BIN
GameClient/Assets/ResIn/UI/Studio/Studio_atlas0!a.png


BIN
GameClient/Assets/ResIn/UI/Studio/Studio_atlas0.png


BIN
GameClient/Assets/ResIn/UI/Studio/Studio_fui.bytes