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@@ -41,7 +41,7 @@ namespace GFGGame
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_ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
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_ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
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- _ui.m_listSuit.itemRenderer = RenderListSuitItem;
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+ _ui.m_listSuitCom.m_listSuit.itemRenderer = RenderListSuitItem;
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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_ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
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_ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
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}
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}
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@@ -103,7 +103,7 @@ namespace GFGGame
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}
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}
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ViewManager.Hide<ModalStatusView>();
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ViewManager.Hide<ModalStatusView>();
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- _ui.m_listSuit.numItems = _suitIds.Count;
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+ _ui.m_listSuitCom.m_listSuit.numItems = _suitIds.Count;
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UpdateProgress();
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UpdateProgress();
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_ui.m_Refresh.Play();
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_ui.m_Refresh.Play();
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@@ -143,8 +143,15 @@ namespace GFGGame
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_ui.m_progress.m_rate.SetVar("rate", "0").FlushVars();
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_ui.m_progress.m_rate.SetVar("rate", "0").FlushVars();
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}
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}
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- _ui.m_listSuit.numItems = _suitIds.Count;
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- _ui.m_listSuit.scrollPane.ScrollTop();
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+
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+ foreach (var v in _effectUIDic)
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+ {
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+ EffectUIPool.Recycle(v.Value);
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+ }
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+ _effectUIDic.Clear();
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+
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+ _ui.m_listSuitCom.m_listSuit.numItems = _suitIds.Count;
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+ _ui.m_listSuitCom.m_listSuit.scrollPane.ScrollTop();
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}
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}
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private void RenderListSuitItem(int index, GObject item)
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private void RenderListSuitItem(int index, GObject item)
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@@ -178,10 +185,10 @@ namespace GFGGame
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private void UpdateSuitStatus(EventContext eventContext)
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private void UpdateSuitStatus(EventContext eventContext)
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{
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{
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- int num = _ui.m_listSuit.numChildren;
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+ int num = _ui.m_listSuitCom.m_listSuit.numChildren;
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for (int i = 0; i < num; i++)
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for (int i = 0; i < num; i++)
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{
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{
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- UI_CompSuitItem listItem = UI_CompSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i));
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+ UI_CompSuitItem listItem = UI_CompSuitItem.Proxy(_ui.m_listSuitCom.m_listSuit.GetChildAt(i));
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UpdateSuitStatusView(listItem);
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UpdateSuitStatusView(listItem);
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UI_CompSuitItem.ProxyEnd();
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UI_CompSuitItem.ProxyEnd();
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}
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}
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