Преглед изворни кода

分解服装,未选择服装时添加提示

zhaoyang пре 3 година
родитељ
комит
9ba41c5f21

+ 1 - 1
FGUIProject/assets/Loading/LoadingView.xml

@@ -15,7 +15,7 @@
       <relation target="n3_hibu" sidePair="bottom-bottom"/>
       <relation target="n3_hibu" sidePair="bottom-bottom"/>
     </image>
     </image>
     <image id="n6_hibu" name="n6" src="hibu7" fileName="images/dljm_jdk.png" xy="210,1723" group="n8_hibu"/>
     <image id="n6_hibu" name="n6" src="hibu7" fileName="images/dljm_jdk.png" xy="210,1723" group="n8_hibu"/>
-    <text id="n7_hibu" name="txtDescLeft" xy="90,1722" size="900,44" group="n8_hibu" fontSize="25" color="#d8c584" align="center" autoSize="none" strokeColor="#333333" text="启动中...">
+    <text id="n7_hibu" name="txtDescLeft" xy="90,1722" size="900,44" group="n8_hibu" fontSize="25" color="#d8c584" align="center" autoSize="none" text="启动中...">
       <relation target="" sidePair=""/>
       <relation target="" sidePair=""/>
     </text>
     </text>
     <group id="n8_hibu" name="n8" xy="90,1722" size="900,44" advanced="true">
     <group id="n8_hibu" name="n8" xy="90,1722" size="900,44" advanced="true">

+ 5 - 1
GameClient/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs

@@ -249,7 +249,11 @@ namespace GFGGame
         {
         {
             DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
             DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
-
+            if (_decomposeCount <= 0)
+            {
+                PromptController.Instance.ShowFloatTextPrompt("未选择分解服装");
+                return;
+            }
             int consumeCount = cfg.consumeCount * _decomposeCount;
             int consumeCount = cfg.consumeCount * _decomposeCount;
             if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
             if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
             {
             {

BIN
GameClient/Assets/ResIn/UI/Loading/Loading_fui.bytes