zhaoyang 3 years ago
parent
commit
9bbbdac14f

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -927,11 +927,11 @@ namespace GFGGame
                 {
                     int menuID = (int)item.target.data;
                     DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
-                    if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
+                    if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
                     {
                         syIndex = i;
                     }
-                    if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIE_ZI)
+                    if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
                     {
                         xzIndex = i;
                     }
@@ -950,9 +950,9 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
             GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
             GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
-            // GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
-            // GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
-            GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 6, "穿着完毕,来验证一下,换上的服饰是否符合需求");
+            GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
+            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
+            GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
 
             GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
             if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, (int)listTypeItem_BuyClothing.target.y);

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -21,7 +21,7 @@ namespace GFGGame
         private const float _prefectScale = 60f;//完美缩放比
         private float _time = 0;// 登峰造极按住的时间
 
-        private float _playTime = 2.3f;
+        private float _playTime = 2.3f / 2;
         private bool _stopFight = false;
 
         private GameObject _gameObject0;
@@ -421,13 +421,13 @@ namespace GFGGame
             float scaleX = _gameObject7.transform.localScale.x;
             if (scaleX == _prefectScale)
             {
-                bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 7, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
+                bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 9, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
                 if (isGuide)
                 {
                     _ui.m_comClickCircle.target.touchable = true;
                 }
             }
-            GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT, 7);
+            GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT, 9);
         }
     }
 }