فهرست منبع

套装集齐适配问题,中文乱码问题

zhangyuqian 1 سال پیش
والد
کامیت
9cd57dded6
21فایلهای تغییر یافته به همراه9 افزوده شده و 9 حذف شده
  1. 3 3
      GameClient/Assets/Game/HotUpdate/Views/CommonGame/SuitItemView.cs
  2. 6 6
      GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0!a.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1!a.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_1.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_3.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_7.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas0_8.png
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      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/CommonGame/SuitItemView.cs

@@ -9,8 +9,8 @@ namespace GFGGame
     {
         private UI_SuitItemUI _ui;
         private int suitID;
-        private int countSuitId;//当前获得的物品还有多少个相同套装的部件需要展示
-        private int count = 0;//套装当前拥有的部件数量
+        private int countSuitId;//褰撳墠鑾峰緱鐨勭墿鍝佽繕鏈夊�灏戜釜鐩稿悓濂楄�鐨勯儴浠堕渶瑕佸睍绀�
+        private int count = 0;//濂楄�褰撳墠鎷ユ湁鐨勯儴浠舵暟閲�
         private int totalCount = 1;
 
         private EffectUI _effectUI1;
@@ -63,7 +63,7 @@ namespace GFGGame
             if (suitID > 0)
             {
                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
-                _ui.m_txtName.text = "套装·" + suitCfg.name;
+                _ui.m_txtName.text = "濂楄�路" + suitCfg.name;
                 _ui.m_icon.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
             }
             _ui.m_probar.max = totalCount;

+ 6 - 6
GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs

@@ -64,7 +64,7 @@ namespace GFGGame
             _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(_activityId);
             _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityId);
             //RefreshList();
-            //由于这个需要外部参数所以在onshown里面预加载
+            //鐢变簬杩欎釜闇€瑕佸�閮ㄥ弬鏁版墍浠ュ湪onshown閲岄潰棰勫姞杞�
             PreloadManager.Instance.PreloadSuitRes(_rechargeCfgs[0].suitId, ResType.Both, new int[] { ConstDressUpItemType.BEI_JING }, false);
             string name = SuitCfgArray.Instance.GetCfg(_rechargeCfgs[0].suitId).name;
             _ui.m_packageName.text = name;
@@ -88,7 +88,7 @@ namespace GFGGame
             _ui.m_btnRight.visible = _curSelectIndex < _rechargeCfgs.Count - 1 ? true : false;
             _ui.m_packageName.text = SuitCfgArray.Instance.GetCfg(_rechargeCfgs[_curSelectIndex].suitId).name;
             UpdateRedDot();
-            //预加载套装,对于不同suitid
+            //棰勫姞杞藉�瑁咃紝瀵逛簬涓嶅悓suitid
             for (int i = 1; i < _rechargeCfgs.Count; i++)
             {
                 if (_rechargeCfgs[i].suitId != _rechargeCfgs[i - 1].suitId)
@@ -181,25 +181,25 @@ namespace GFGGame
             bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfg.id);
             long limitChargeExp = _activityInfo.CountValue;
             //item.m_btnGetGiftBag.grayed = limitChargeExp < _rechargeCfgs[index].value;
-            item.m_txtGiftBag.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].value, limitChargeExp, _rechargeCfgs[index].value);
+            item.m_txtGiftBag.text = string.Format("娲诲姩鏈熼棿绱��鑾峰緱{0}浼氬憳绉�垎({1}/{2})", _rechargeCfgs[index].value, limitChargeExp, _rechargeCfgs[index].value);
             if (limitChargeExp >= _rechargeCfgs[index].value)
             {
                 if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].id) >= 0)
                 {
                     item.m_btnGetGiftBag.grayed = true;
-                    item.m_btnGetGiftBag.title = "已领取";
+                    item.m_btnGetGiftBag.title = "宸查�鍙�";
                 }
                 else
                 {
                     item.m_btnGetGiftBag.grayed = false;
-                    item.m_btnGetGiftBag.title = "领取";
+                    item.m_btnGetGiftBag.title = "棰嗗彇";
                 }
 
             }
             else
             {
                 item.m_btnGetGiftBag.grayed = true;
-                item.m_btnGetGiftBag.title = "领取";
+                item.m_btnGetGiftBag.title = "棰嗗彇";
             }
         }
 

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