guodong 3 жил өмнө
parent
commit
9cee17c7e3

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit 84d650339db0434da3a558c65391853049bcf8b0
+Subproject commit eea31bf2c5d47194943acc055df6242afa764de6

+ 0 - 9
GameClient/Assets/Game/HotUpdate/Constant/ConstBonusStatus.cs

@@ -1,9 +0,0 @@
-namespace GFGGame
-{
-    public class ConstBonusStatus
-    {
-        public const int CAN_NOT_GET = 0;
-        public const int CAN_GET = 1;
-        public const int GOT = 2;
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/Constant/ConstBonusStatus.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: f7254e1eb7152744284b59ba784a38ed
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Controller/GameController.cs

@@ -76,7 +76,6 @@ namespace GFGGame
             //CustomSuitDataManager.InitServerData(roleInfo.suitIndex, result.roleSuitList);
             //StoryDataManager.InitServerData(roleInfo);
             //GuideDataManager.InitServerData(result.roleGuideList);
-            //DressUpMenuSuitDataManager.InitServerData(result.systemSuitList);
             //CardDataManager.InitServerData(result.roleCardList);
             //SkillDataManager.Instance.InitServerData(result.roleSkillList);
             //SkillDataManager.Instance.SetDicPassivitySkillCfg();

+ 6 - 13
GameClient/Assets/Game/HotUpdate/Data/DressUpMenuSuitDataManager.cs

@@ -24,23 +24,12 @@ namespace GFGGame
             _progressByItemIdDic.Clear();
         }
 
-        public static void InitServerData(List<SystemSuit> systemSuitList)
-        {
-            _suitGuideBoxBonusStatus.Clear();
-            _suitSyntheticBoxBonusStatus.Clear();
-            if (systemSuitList != null)
-            {
-                foreach (SystemSuit systemSuit in systemSuitList)
-                {
-                    _suitGuideBoxBonusStatus.Add(systemSuit.suitId, systemSuit.boxStatus);
-                    _suitSyntheticBoxBonusStatus.Add(systemSuit.suitId, systemSuit.boxStatusSyn);
-                }
-            }
-        }
         public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
         {
             if (suitInfoList != null)
             {
+                _suitGuideBoxBonusStatus.Clear();
+                _suitSyntheticBoxBonusStatus.Clear();
                 foreach (SuitInfoProto suitInfo in suitInfoList)
                 {
                     SuitFosterData suitFosterData = new SuitFosterData()
@@ -51,6 +40,10 @@ namespace GFGGame
                         makeNewState = suitInfo.MakeNewState
                     };
                     SuitFosterDataManager.Instance.InitServerData(suitFosterData);
+                    //图鉴
+                    _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
+                    //合成
+                    _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
                 }
                 EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
             }