瀏覽代碼

添加分解日志

zhaoyang 2 年之前
父節點
當前提交
9dbba88621
共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      GameClient/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs

@@ -230,6 +230,7 @@ namespace GFGGame
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
             _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
             _ui.m_txtShow.text = string.Format("*  分解{0}件{1}可获得  *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
+            ET.Log.Debug("分解消耗:  " + cfg.consumeId + "   找不到物品配置");
             _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
         }
         private void ListRewardItemRander(int index, GObject obj)