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@@ -97,7 +97,7 @@ namespace GFGGame
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var item = UI_BrocadeWeavRewardItem.Proxy(obj);
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var level = index;
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var battlePassCfg = _rewardCfgs[level];
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- item.m_Level.text = (index + 1).ToString();
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+ item.m_Level.text = (index + 1).ToString()+ "天";
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//设置奖励
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var bonusNormalArr = battlePassCfg.bonusFreeArr;
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if (bonusNormalArr != null && bonusNormalArr.Length > 0)
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@@ -108,6 +108,14 @@ namespace GFGGame
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comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
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comItem.m_txtCount.text = bonusNormalArr[0][1].ToString();
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comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
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+ if (ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[0][index] == 0)
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+ {
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+ comItem.m_Lock.selectedIndex = 2;
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+ }
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+ else
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+ {
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+ comItem.m_Lock.selectedIndex = 0;
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+ }
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if (index <= ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[0].Count)
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{
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if (ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[0][index] == 2)
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@@ -158,6 +166,14 @@ namespace GFGGame
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comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
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comItem.m_txtCount.text = itemInfo[index][1].ToString();
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comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
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+ if (ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[1][day] == 0)
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+ {
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+ comItem.m_Lock.selectedIndex = 1;
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+ }
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+ else
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+ {
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+ comItem.m_Lock.selectedIndex = 0;
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+ }
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if (day <= ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[1].Count)
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{
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if (ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[1][day] == 2)
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