guodong 3 years ago
parent
commit
9e7dc076f7
48 changed files with 0 additions and 671 deletions
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      GameClient/Assets/Game/HotUpdate/ETView/ModelView.meta
  2. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo.meta
  3. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Camera.meta
  4. 0 55
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Camera/CameraComponent.cs
  5. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Camera/CameraComponent.cs.meta
  6. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Global.meta
  7. 0 13
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Global/GlobalComponent.cs
  8. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Global/GlobalComponent.cs.meta
  9. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Opera.meta
  10. 0 15
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Opera/OperaComponent.cs
  11. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Opera/OperaComponent.cs.meta
  12. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Scene.meta
  13. 0 10
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Scene/SceneChangeComponent.cs
  14. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Scene/SceneChangeComponent.cs.meta
  15. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI.meta
  16. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UIHelp.meta
  17. 0 10
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UIHelp/UIHelpComponent.cs
  18. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UIHelp/UIHelpComponent.cs.meta
  19. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILoading.meta
  20. 0 10
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILoading/UILoadingComponent.cs
  21. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILoading/UILoadingComponent.cs.meta
  22. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILobby.meta
  23. 0 12
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILobby/UILobbyComponent.cs
  24. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILobby/UILobbyComponent.cs.meta
  25. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILogin.meta
  26. 0 15
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILogin/UILoginComponent.cs
  27. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILogin/UILoginComponent.cs.meta
  28. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit.meta
  29. 0 24
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/AnimatorComponent.cs
  30. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/AnimatorComponent.cs.meta
  31. 0 9
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/GameObjectComponent.cs
  32. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/GameObjectComponent.cs.meta
  33. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module.meta
  34. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI.meta
  35. 0 8
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/AUIEvent.cs
  36. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/AUIEvent.cs.meta
  37. 0 44
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/LayerNames.cs
  38. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/LayerNames.cs.meta
  39. 0 89
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UI.cs
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      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UI.cs.meta
  41. 0 12
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIComponent.cs
  42. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIComponent.cs.meta
  43. 0 14
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventAttribute.cs
  44. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventAttribute.cs.meta
  45. 0 18
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventComponent.cs
  46. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventComponent.cs.meta
  47. 0 14
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIType.cs
  48. 0 11
      GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIType.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Camera.meta

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+ 0 - 55
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Camera/CameraComponent.cs

@@ -1,55 +0,0 @@
-using UnityEngine;
-
-namespace ET
-{
-	[ObjectSystem]
-	public class CameraComponentAwakeSystem : AwakeSystem<CameraComponent>
-	{
-		public override void Awake(CameraComponent self)
-		{
-			self.Awake();
-		}
-	}
-
-	[ObjectSystem]
-	public class CameraComponentLateUpdateSystem : LateUpdateSystem<CameraComponent>
-	{
-		public override void LateUpdate(CameraComponent self)
-		{
-			self.LateUpdate();
-		}
-	}
-
-	public class CameraComponent : Entity, IAwake, ILateUpdate
-	{
-		// 战斗摄像机
-		public Camera mainCamera;
-
-		public Unit Unit;
-
-		public Camera MainCamera
-		{
-			get
-			{
-				return this.mainCamera;
-			}
-		}
-
-		public void Awake()
-		{
-			this.mainCamera = Camera.main;
-		}
-
-		public void LateUpdate()
-		{
-			// 摄像机每帧更新位置
-			UpdatePosition();
-		}
-
-		private void UpdatePosition()
-		{
-			Vector3 cameraPos = this.mainCamera.transform.position;
-			this.mainCamera.transform.position = new Vector3(this.Unit.Position.x, cameraPos.y, this.Unit.Position.z - 1);
-		}
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Camera/CameraComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Global.meta

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+ 0 - 13
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Global/GlobalComponent.cs

@@ -1,13 +0,0 @@
-using UnityEngine;
-
-namespace ET
-{
-    public class GlobalComponent: Entity, IAwake
-    {
-        public static GlobalComponent Instance;
-        
-        public Transform Global;
-        public Transform Unit;
-        public Transform UI;
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Global/GlobalComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Opera.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Opera/OperaComponent.cs

@@ -1,15 +0,0 @@
-using System;
-
-using UnityEngine;
-
-namespace ET
-{
-	public class OperaComponent: Entity, IAwake, IUpdate
-    {
-        public Vector3 ClickPoint;
-
-	    public int mapMask;
-
-	    public readonly C2M_PathfindingResult frameClickMap = new C2M_PathfindingResult();
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Opera/OperaComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Scene.meta

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+ 0 - 10
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Scene/SceneChangeComponent.cs

@@ -1,10 +0,0 @@
-using UnityEngine;
-
-namespace ET
-{
-    public class SceneChangeComponent: Entity, IAwake, IUpdate, IDestroy
-    {
-        public AsyncOperation loadMapOperation;
-        public ETTask tcs;
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Scene/SceneChangeComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UIHelp.meta

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+ 0 - 10
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UIHelp/UIHelpComponent.cs

@@ -1,10 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace ET
-{
-	public class UIHelpComponent : Entity, IAwake
-	{
-		public Text text;
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UIHelp/UIHelpComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILoading/UILoadingComponent.cs

@@ -1,10 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace ET
-{
-	public class UILoadingComponent : Entity, IAwake
-	{
-		public Text text;
-	}
-}

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILoading/UILoadingComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILobby.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILobby/UILobbyComponent.cs

@@ -1,12 +0,0 @@
-
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace ET
-{
-	public class UILobbyComponent : Entity, IAwake
-	{
-		public GameObject enterMap;
-		public Text text;
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILobby/UILobbyComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILogin.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILogin/UILoginComponent.cs

@@ -1,15 +0,0 @@
-using System;
-using System.Net;
-
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace ET
-{
-	public class UILoginComponent: Entity, IAwake
-	{
-		public GameObject account;
-		public GameObject password;
-		public GameObject loginBtn;
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/UI/UILogin/UILoginComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/AnimatorComponent.cs

@@ -1,24 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace ET
-{
-	public enum MotionType
-	{
-		None,
-		Idle,
-		Run,
-	}
-
-	public class AnimatorComponent : Entity, IAwake, IUpdate, IDestroy
-	{
-		public Dictionary<string, AnimationClip> animationClips = new Dictionary<string, AnimationClip>();
-		public HashSet<string> Parameter = new HashSet<string>();
-
-		public MotionType MotionType;
-		public float MontionSpeed;
-		public bool isStop;
-		public float stopSpeed;
-		public Animator Animator;
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/AnimatorComponent.cs.meta

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+ 0 - 9
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/GameObjectComponent.cs

@@ -1,9 +0,0 @@
-using UnityEngine;
-
-namespace ET
-{
-    public class GameObjectComponent: Entity, IAwake, IDestroy
-    {
-        public GameObject GameObject;
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Demo/Unit/GameObjectComponent.cs.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI.meta

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GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/AUIEvent.cs

@@ -1,8 +0,0 @@
-namespace ET
-{
-    public abstract class AUIEvent
-    {
-        public abstract ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer);
-        public abstract void OnRemove(UIComponent uiComponent);
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/AUIEvent.cs.meta

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+ 0 - 44
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/LayerNames.cs

@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace ET
-{
-	public static class LayerNames
-	{
-		/// <summary>
-		/// UI层
-		/// </summary>
-		public const string UI = "UI";
-
-		/// <summary>
-		/// 游戏单位层
-		/// </summary>
-		public const string UNIT = "Unit";
-
-		/// <summary>
-		/// 地形层
-		/// </summary>
-		public const string MAP = "Map";
-
-		/// <summary>
-		/// 默认层
-		/// </summary>
-		public const string DEFAULT = "Default";
-		
-		public const string HIDDEN = "Hidden";
-
-		/// <summary>
-		/// 通过Layers名字得到对应层
-		/// </summary>
-		/// <param name="name"></param>
-		/// <returns></returns>
-		public static int GetLayerInt(string name)
-		{
-			return LayerMask.NameToLayer(name);
-		}
-
-		public static string GetLayerStr(int name)
-		{
-			return LayerMask.LayerToName(name);
-		}
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/LayerNames.cs.meta

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+ 0 - 89
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UI.cs

@@ -1,89 +0,0 @@
-using System.Collections.Generic;
-
-using UnityEngine;
-
-namespace ET
-{
-	[ObjectSystem]
-	public class UIAwakeSystem : AwakeSystem<UI, string, GameObject>
-	{
-		public override void Awake(UI self, string name, GameObject gameObject)
-		{
-
-			self.Awake(name, gameObject);
-		}
-	}
-	
-	public sealed class UI: Entity, IAwake<string, GameObject>
-	{
-		public GameObject GameObject;
-		
-		public string Name { get; private set; }
-
-		public Dictionary<string, UI> nameChildren = new Dictionary<string, UI>();
-		
-		public void Awake(string name, GameObject gameObject)
-		{
-			this.nameChildren.Clear();
-			gameObject.layer = LayerMask.NameToLayer(LayerNames.UI);
-			this.Name = name;
-			this.GameObject = gameObject;
-		}
-
-		public override void Dispose()
-		{
-			if (this.IsDisposed)
-			{
-				return;
-			}
-			
-			base.Dispose();
-
-			foreach (UI ui in this.nameChildren.Values)
-			{
-				ui.Dispose();
-			}
-			
-			UnityEngine.Object.Destroy(this.GameObject);
-			this.nameChildren.Clear();
-		}
-
-		public void SetAsFirstSibling()
-		{
-			this.GameObject.transform.SetAsFirstSibling();
-		}
-
-		public void Add(UI ui)
-		{
-			this.nameChildren.Add(ui.Name, ui);
-		}
-
-		public void Remove(string name)
-		{
-			UI ui;
-			if (!this.nameChildren.TryGetValue(name, out ui))
-			{
-				return;
-			}
-			this.nameChildren.Remove(name);
-			ui.Dispose();
-		}
-
-		public UI Get(string name)
-		{
-			UI child;
-			if (this.nameChildren.TryGetValue(name, out child))
-			{
-				return child;
-			}
-			GameObject childGameObject = this.GameObject.transform.Find(name)?.gameObject;
-			if (childGameObject == null)
-			{
-				return null;
-			}
-			child = this.AddChild<UI, string, GameObject>(name, childGameObject);
-			this.Add(child);
-			return child;
-		}
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UI.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 12
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIComponent.cs

@@ -1,12 +0,0 @@
-using System.Collections.Generic;
-
-namespace ET
-{
-	/// <summary>
-	/// 管理Scene上的UI
-	/// </summary>
-	public class UIComponent: Entity, IAwake
-	{
-		public Dictionary<string, UI> UIs = new Dictionary<string, UI>();
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIComponent.cs.meta

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+ 0 - 14
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventAttribute.cs

@@ -1,14 +0,0 @@
-using System;
-
-namespace ET
-{
-    public class UIEventAttribute: BaseAttribute
-    {
-        public string UIType { get; }
-
-        public UIEventAttribute(string uiType)
-        {
-            this.UIType = uiType;
-        }
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventAttribute.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 18
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventComponent.cs

@@ -1,18 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace ET
-{
-	/// <summary>
-	/// 管理所有UI GameObject
-	/// </summary>
-	public class UIEventComponent: Entity, IAwake
-	{
-		public static UIEventComponent Instance;
-		
-		public Dictionary<string, AUIEvent> UIEvents = new Dictionary<string, AUIEvent>();
-		
-		public Dictionary<int, Transform> UILayers = new Dictionary<int, Transform>();
-	}
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIEventComponent.cs.meta

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+ 0 - 14
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIType.cs

@@ -1,14 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace ET
-{
-    public static class UIType
-    {
-	    public const string Root = "Root";
-	    public const string UILoading = "UILoading";
-	    public const string UILogin = "UILogin";
-	    public const string UILobby = "UILobby";
-	    public const string UIHelp = "UIHelp";
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ETView/ModelView/Module/UI/UIType.cs.meta

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