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@@ -1,89 +0,0 @@
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-using System.Collections.Generic;
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-
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-using UnityEngine;
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-
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-namespace ET
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-{
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- [ObjectSystem]
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- public class UIAwakeSystem : AwakeSystem<UI, string, GameObject>
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- {
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- public override void Awake(UI self, string name, GameObject gameObject)
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- {
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-
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- self.Awake(name, gameObject);
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- }
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- }
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-
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- public sealed class UI: Entity, IAwake<string, GameObject>
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- {
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- public GameObject GameObject;
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-
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- public string Name { get; private set; }
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-
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- public Dictionary<string, UI> nameChildren = new Dictionary<string, UI>();
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-
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- public void Awake(string name, GameObject gameObject)
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- {
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- this.nameChildren.Clear();
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- gameObject.layer = LayerMask.NameToLayer(LayerNames.UI);
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- this.Name = name;
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- this.GameObject = gameObject;
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- }
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-
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- public override void Dispose()
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- {
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- if (this.IsDisposed)
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- {
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- return;
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- }
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-
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- base.Dispose();
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-
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- foreach (UI ui in this.nameChildren.Values)
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- {
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- ui.Dispose();
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- }
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-
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- UnityEngine.Object.Destroy(this.GameObject);
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- this.nameChildren.Clear();
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- }
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-
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- public void SetAsFirstSibling()
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- {
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- this.GameObject.transform.SetAsFirstSibling();
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- }
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-
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- public void Add(UI ui)
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- {
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- this.nameChildren.Add(ui.Name, ui);
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- }
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-
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- public void Remove(string name)
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- {
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- UI ui;
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- if (!this.nameChildren.TryGetValue(name, out ui))
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- {
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- return;
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- }
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- this.nameChildren.Remove(name);
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- ui.Dispose();
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- }
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-
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- public UI Get(string name)
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- {
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- UI child;
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- if (this.nameChildren.TryGetValue(name, out child))
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- {
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- return child;
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- }
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- GameObject childGameObject = this.GameObject.transform.Find(name)?.gameObject;
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- if (childGameObject == null)
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- {
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- return null;
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- }
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- child = this.AddChild<UI, string, GameObject>(name, childGameObject);
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- this.Add(child);
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- return child;
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- }
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- }
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-}
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