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				@@ -52,6 +52,7 @@ namespace GFGGame 
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				             EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName); 
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				             EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead); 
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				             EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot); 
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				+            EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateList); 
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				         } 
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				         protected override void OnShown() 
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				@@ -71,8 +72,8 @@ namespace GFGGame 
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				             _ui.m_txtSlogan.text = RoleDataManager.slogan; 
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				             _ui.m_btnFieldGuide.title = string.Format("套装收集度:{0}%", RoleInfoManager.Instance.GetGuideProgress()); 
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				-            _ui.m_list.numItems = RoleDataManager.photoDatas.Count; 
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				             UpdateHead(); 
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				+            UpdateList(); 
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				             UpdateRedDot(); 
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				         } 
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				@@ -101,6 +102,10 @@ namespace GFGGame 
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				         { 
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				             RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId); 
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				         } 
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				+        private void UpdateList() 
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				+        { 
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				+            _ui.m_list.numItems = RoleDataManager.photoDatas.Count; 
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				+        } 
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				         private void RenderListItem(int index, GObject obj) 
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				         { 
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				             long pictureId = RoleDataManager.photoDatas[index]; 
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