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@@ -52,6 +52,7 @@ namespace GFGGame
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EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
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EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
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EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
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EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
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EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
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EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
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+ EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateList);
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}
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}
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protected override void OnShown()
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protected override void OnShown()
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@@ -71,8 +72,8 @@ namespace GFGGame
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_ui.m_txtSlogan.text = RoleDataManager.slogan;
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_ui.m_txtSlogan.text = RoleDataManager.slogan;
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_ui.m_btnFieldGuide.title = string.Format("套装收集度:{0}%", RoleInfoManager.Instance.GetGuideProgress());
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_ui.m_btnFieldGuide.title = string.Format("套装收集度:{0}%", RoleInfoManager.Instance.GetGuideProgress());
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- _ui.m_list.numItems = RoleDataManager.photoDatas.Count;
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UpdateHead();
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UpdateHead();
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+ UpdateList();
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UpdateRedDot();
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UpdateRedDot();
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}
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}
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@@ -101,6 +102,10 @@ namespace GFGGame
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{
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{
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RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
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RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
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}
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}
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+ private void UpdateList()
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+ {
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+ _ui.m_list.numItems = RoleDataManager.photoDatas.Count;
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+ }
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private void RenderListItem(int index, GObject obj)
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private void RenderListItem(int index, GObject obj)
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{
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{
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long pictureId = RoleDataManager.photoDatas[index];
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long pictureId = RoleDataManager.photoDatas[index];
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