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@@ -24,12 +24,18 @@ namespace GFGGame
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private int _selectTab = 0;
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private int _selectTab = 0;
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private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
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private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
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private List<GGraph> _listEffectHolder = new List<GGraph>();
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private List<GGraph> _listEffectHolder = new List<GGraph>();
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+ private int wordRow = 4; //字行数
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+ private int wordNumber = 5;//字每行个数
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+ private bool refDodgeStar = true;
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private EffectUI _effectUI1;
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private EffectUI _effectUI1;
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private EffectUI _effectUI3;
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private EffectUI _effectUI3;
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private EffectUI _effectUI4;
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private EffectUI _effectUI4;
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private EffectUI _effectUI5;
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private EffectUI _effectUI5;
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private EffectUI _effectUI6;
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private EffectUI _effectUI6;
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private EffectUI _effectUI7;
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private EffectUI _effectUI7;
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+ private EffectUI _effectUI8;
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+ private EffectUI _effectUI9;
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+ private EffectUI _effectUI10;
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private GObject _consumeSelectItem;//选中的材料item
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private GObject _consumeSelectItem;//选中的材料item
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private int _consumeSelectIndex = 0;//0为减,1为加
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private int _consumeSelectIndex = 0;//0为减,1为加
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@@ -112,6 +118,9 @@ namespace GFGGame
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_ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
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_ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
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_ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
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_ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
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+ _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
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+ _ui.m_btnRight.onClick.Add(OnClickBtnRight);
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+
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// _ui.m_loaCard.onClick.Add(OnClickLoaCard);
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// _ui.m_loaCard.onClick.Add(OnClickLoaCard);
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//_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
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//_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
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//_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
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//_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
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@@ -123,6 +132,26 @@ namespace GFGGame
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_effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
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_effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
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}
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}
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+
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+
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+ private void OnClickBtnLeft()
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+ {
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+ _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
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+
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+ UpdateCardRes();
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+
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+
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+
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+ }
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+
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+ private void OnClickBtnRight()
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+ {
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+
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+
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+
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+
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+ }
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+
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protected override void OnShown()
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protected override void OnShown()
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{
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{
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base.OnShown();
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base.OnShown();
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@@ -164,6 +193,16 @@ namespace GFGGame
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}
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}
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_ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
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_ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
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Timers.inst.AddUpdate(CheckGuide);
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Timers.inst.AddUpdate(CheckGuide);
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+
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+
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+
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+ List<CardData> cardList = CardDataManager.GetCardListByRarity(0);
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+ if (CardDataManager.isFilter == true)
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+ {
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+ //筛选
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+ cardList = CardDataManager.FilterCardList(cardList);
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+ }
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+ cardList = CardDataManager.SortItemList(cardList);
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}
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}
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protected override void AddEventListener()
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protected override void AddEventListener()
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{
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{
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@@ -457,7 +496,6 @@ namespace GFGGame
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return true;
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return true;
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}
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}
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-
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private void OnClickBtnMinus(GObject obj)
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private void OnClickBtnMinus(GObject obj)
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{
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{
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UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
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UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
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@@ -573,7 +611,7 @@ namespace GFGGame
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if (_showLv - lv >= 1)
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if (_showLv - lv >= 1)
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{
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{
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// this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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// this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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- ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
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+ ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv , _cardData.id }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
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}
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}
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this.UpdateCommon();
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this.UpdateCommon();
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this.UpdateUpLvView();
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this.UpdateUpLvView();
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@@ -616,9 +654,6 @@ namespace GFGGame
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return false;
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return false;
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}
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}
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/***********************************************************升星***************************************************/
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/***********************************************************升星***************************************************/
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-
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-
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-
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private void UpdateUpStarView()
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private void UpdateUpStarView()
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{
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{
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CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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@@ -628,37 +663,11 @@ namespace GFGGame
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return;
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return;
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}
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}
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- int wordRow = 4; //字行数
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- int wordNumber = 5;//字每行个数
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-
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- int starLevelDodge = _cardData.star / wordNumber;
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- int starLevel = _cardData.star / wordNumber;
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- if (starLevel >= wordRow)
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- starLevel = wordRow - 1;
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-
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- int index = starLevel * wordNumber;
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- for (int i = 0; i < wordRow; i++)
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- {
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- UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i));
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- dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
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- UI_ComDodgeStar.ProxyEnd();
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-
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- if (i == starLevel) {
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- UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
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- string starDesc = "";
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- for (int j = 0; j < _cardData.itemCfg.starDescArr[i].Length; j++)
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- {
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- index++;
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- string str = _cardData.itemCfg.starDescArr[i][j].ToString();
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- if (j < _cardData.itemCfg.starDescArr[i].Length - 1)
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- str += " /";
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-
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- starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
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- }
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- comStarItem.m_txtContent.text = starDesc;
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- UI_ComStarItem.ProxyEnd();
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- }
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+ //升星后星数正5才不进入
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+ if (refDodgeStar || _cardData.star % 5 != 0) {
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+ UpdateUpStarOfStarAndText();
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}
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}
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+ refDodgeStar = true;
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if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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{
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{
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@@ -686,6 +695,44 @@ namespace GFGGame
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}
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}
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}
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}
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+ private void UpdateUpStarOfStarAndText()
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+ {
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+ UpdateUpStarOfStar();
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+ UpdateUpStarOfText();
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+ }
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+
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+ private void UpdateUpStarOfStar()
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+ {
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+ int starLevelDodge = _cardData.star / wordNumber;
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+ for (int i = 0; i < wordRow; i++)
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+ {
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+ UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i));
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+ dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
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+ UI_ComDodgeStar.ProxyEnd();
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+ }
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+ }
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+
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+ private void UpdateUpStarOfText()
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+ {
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+ int starLevel = _cardData.star / wordNumber;
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+ if (starLevel >= wordRow)
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+ starLevel = wordRow - 1;
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+ int index = starLevel * wordNumber;
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+ UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
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+ string starDesc = "";
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+ for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
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+ {
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+ index++;
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+ string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
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+ if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
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+ str += " /";
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+
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+ starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
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+ }
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+ comStarItem.m_txtContent.text = starDesc;
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+ UI_ComStarItem.ProxyEnd();
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+ }
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+
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private void RenderListStarConsumeItem(int index, GObject obj)
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private void RenderListStarConsumeItem(int index, GObject obj)
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{
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{
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UI_ComItem listItem = UI_ComItem.Proxy(obj);
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UI_ComItem listItem = UI_ComItem.Proxy(obj);
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@@ -760,7 +807,7 @@ namespace GFGGame
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}
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}
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//按钮点击特效
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//按钮点击特效
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_effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
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_effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
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-
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+
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CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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if (_cardData.lv < cardStarCfg.needLv)
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if (_cardData.lv < cardStarCfg.needLv)
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@@ -789,23 +836,101 @@ namespace GFGGame
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}
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}
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private async void UpStar()
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private async void UpStar()
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{
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{
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- CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
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-
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bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
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bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
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if (result)
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if (result)
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{
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{
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-
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UpdateCommon();
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UpdateCommon();
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+ refDodgeStar = false;
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UpdateUpStarView();
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UpdateUpStarView();
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UpdateCardRes();
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UpdateCardRes();
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// this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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// this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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- if ( _cardData.star % 5 == 0)
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- ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
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LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
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LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
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UpdateRedDot();
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UpdateRedDot();
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+
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+ if (_cardData.star % 5 == 0) {
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+ int starLevelDodge = _cardData.star / wordNumber;
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+ int starLevel = _cardData.star / wordNumber - 1;
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+ UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
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+ string starDesc = "";
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+ for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
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+ {
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+ string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
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+ if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
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+ str += " /";
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+
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+ starDesc += str;
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+ }
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+ comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F");
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+ UI_ComStarItem.ProxyEnd();
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+
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+ Timers.inst.Add(0.1f, 1, EffectTxetDisappear);
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+ }
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+ else
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+ OpenCardUp("starNormal");
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}
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}
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}
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}
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+ private void EffectTxetDisappear(object param)
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+ {
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+ if (_effectUI8 != null)
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+ {
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+ EffectUIPool.Recycle(_effectUI8);
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+ _effectUI8 = null;
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+ }
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+ //升星字体特效
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+ _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01");
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+ _ui.m_ComFosterBottom.m_starItemAlpha.Play();
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+ Timers.inst.Add(0.3f, 1, EffectTaril);
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+ }
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+ private void EffectTaril(object param)
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+ {
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+ if (_effectUI9 != null)
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+ {
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+ EffectUIPool.Recycle(_effectUI9);
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+ _effectUI9 = null;
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+ }
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+ int starLevelDodge = _cardData.star / wordNumber;
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+ UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
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+ //升星字体拖尾特效
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+ _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
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+ UI_ComDodgeStar.ProxyEnd();
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+ UpdateUpStarOfText();
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+ Timers.inst.Add(1.4f, 1, EffectStar);
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+ }
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+ private void EffectStar(object param)
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+ {
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+ if (_effectUI9 != null)
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+ {
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+ EffectUIPool.Recycle(_effectUI9);
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+ _effectUI9 = null;
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+ }
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+ if (_effectUI10 != null)
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+ {
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+ EffectUIPool.Recycle(_effectUI10);
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+ _effectUI10 = null;
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+ }
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+ int starLevelDodge = _cardData.star / wordNumber;
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+ UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
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+ //星星特效
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+ _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
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+ UI_ComDodgeStar.ProxyEnd();
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+
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+ Timers.inst.Add(0.7f, 1, (obj) =>
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+ {
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+ if (_effectUI10 != null)
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+ {
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+ EffectUIPool.Recycle(_effectUI10);
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+ _effectUI10 = null;
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+ }
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+ UpdateUpStarOfStar();
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+ OpenCardUp("star");
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+ });
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+ }
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+
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+ private void OpenCardUp(string strType)
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+ {
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+ ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
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+ }
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/***********************************************************升技能***************************************************/
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/***********************************************************升技能***************************************************/
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private void UpdateUpSkillView()
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private void UpdateUpSkillView()
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@@ -997,7 +1122,13 @@ namespace GFGGame
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_effectUI6 = null;
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_effectUI6 = null;
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EffectUIPool.Recycle(_effectUI7);
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EffectUIPool.Recycle(_effectUI7);
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_effectUI7 = null;
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_effectUI7 = null;
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-
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+ EffectUIPool.Recycle(_effectUI8);
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+ _effectUI8 = null;
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+ EffectUIPool.Recycle(_effectUI9);
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+ _effectUI9 = null;
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+ EffectUIPool.Recycle(_effectUI10);
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+ _effectUI10 = null;
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+
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Timers.inst.Remove(CheckGuide);
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Timers.inst.Remove(CheckGuide);
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Timers.inst.Remove(OnTimedEvent);
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Timers.inst.Remove(OnTimedEvent);
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UI_ComCostCurrency.ProxyEnd();
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UI_ComCostCurrency.ProxyEnd();
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