@@ -91,7 +91,7 @@ namespace GFGGame
public static void OnCompleteChapterStoryDialog(bool isSkip, object param)
{
- if (!MainStoryDataManager.CheckCurrentLevelPass())
+ if (!MainStoryDataManager.CheckCurrentLevelPass() && isSkip)
InstanceZonesSProxy.FinishStoryDialogLevel(InstanceZonesDataManager.currentLevelCfgId).Coroutine();
}
@@ -178,7 +178,8 @@ namespace GFGGame
private void OnClickBtnBack()
- //Hide();
+ //this.Hide();
+ //ViewManager.GoBackFrom(typeof(StoryDialogView).FullName);
//ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterView).FullName), true);
Over(false);
@@ -37,7 +37,7 @@ namespace GFGGame
_ui = UI_StudioFilingUI.Create();
this.viewCom = _ui.target;
isfullScreen = true;
- isReturnView = true;
+ isReturnView = false;
_valueBarController = new ValueBarController(_ui.m_comValueBar);
_ui.m_Bg.url = ResPathUtil.GetBgImgPath("bg_fhl");