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@@ -59,7 +59,7 @@ namespace GFGGame
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protected override void OnHide()
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{
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base.OnHide();
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- //Timers.inst.Remove(UpdateCountTime);
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+ Timers.inst.Remove(UpdateCountTime);
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}
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private void UpdateCountTime(object param = null)
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{
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@@ -98,15 +98,15 @@ namespace GFGGame
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PromptController.Instance.ShowFloatTextPrompt("麻烦输入手机号码!");
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return;
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}
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- //if (isCountTime)
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- //{
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- // PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
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- // return;
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- //}
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- //isCountTime = true;
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- //_ui.m_countTime.visible = true;
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- //_ui.m_countTime.fillAmount = 1.0f;
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- //Timers.inst.AddUpdate(UpdateCountTime);
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+ if (isCountTime)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
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+ return;
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+ }
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+ isCountTime = true;
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+ _ui.m_countTime.visible = true;
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+ _ui.m_countTime.fillAmount = 1.0f;
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+ Timers.inst.AddUpdate(UpdateCountTime);
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bool result = await RoleInfoSProxy.GetMobileVerification(_ui.m_inputPhoneNumber.text);
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if (result)
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{
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