Browse Source

登录界面进度条替换资源

zhaoyang 3 years ago
parent
commit
9f761391d8

+ 18 - 10
FGUIProject/assets/Launcher/LauncherUI.xml

@@ -4,14 +4,6 @@
     <image id="n0_l55o" name="bg" src="ul4p6" fileName="imagesExport/jz_tu.jpg" xy="0,-240" size="1080,2400">
       <relation target="" sidePair="middle-middle"/>
     </image>
-    <component id="n2_l55o" name="progressBar" src="l55o5" fileName="components/ProgressBar1.xml" xy="0,1751" size="1041,18">
-      <relation target="" sidePair="bottom-bottom"/>
-      <ProgressBar value="100" max="100"/>
-    </component>
-    <text id="n3_l55o" name="txtDescLeft" xy="90,1787" size="900,44" fontSize="32" color="#ffffff" align="center" autoSize="none" strokeColor="#333333" text="启动中...">
-      <relation target="" sidePair=""/>
-      <relation target="n2_l55o" sidePair="top-top"/>
-    </text>
     <text id="n5_l55o" name="txtVersion" xy="870,32" size="200,42" fontSize="30" color="#ffffff" align="right" autoSize="none" strokeColor="#333333" text="v 1.0.0">
       <relation target="" sidePair="left-left,top-top"/>
     </text>
@@ -21,9 +13,25 @@
     <text id="n8_lqt1" name="txtBottom" xy="41,1787" size="1000,71" visible="false" fontSize="26" color="#eaeaea" align="center" autoSize="none" text="抵制不良游戏,拒绝盗版游戏。注意自我保护,谨防受骗上当。&#xA;适度游戏益脑,沉迷游戏伤身。合理安排时间,享受健康生活。">
       <relation target="" sidePair="bottom-bottom"/>
     </text>
-    <text id="n9_v0op" name="txtDescRight" xy="90,1840" size="900,44" fontSize="32" color="#ffffff" align="center" autoSize="none" strokeColor="#333333" autoClearText="true" text="1/1">
+    <text id="n9_v0op" name="txtDescRight" xy="90,1840" size="900,44" visible="false" fontSize="32" color="#ffffff" align="center" autoSize="none" strokeColor="#333333" autoClearText="true" text="1/1">
+      <relation target="" sidePair=""/>
+    </text>
+    <component id="n15_slyz" name="progressBar1" src="slyzt" fileName="components/ProgressBar2.xml" xy="40,1625" size="1000,26">
+      <relation target="" sidePair="center-center,bottom-bottom"/>
+      <ProgressBar value="100" max="100"/>
+    </component>
+    <graph id="n18_slyz" name="holder" xy="-70,1620" size="10,10">
+      <relation target="n16_slyz" sidePair="right-right,top-top"/>
+    </graph>
+    <image id="n16_slyz" name="imgAni" src="slyzp" fileName="images/dljm_chuan.png" xy="-120,1595">
+      <relation target="n15_slyz" sidePair="bottom-bottom"/>
+    </image>
+    <image id="n14_slyz" name="n14" src="slyzq" fileName="images/dljm_jdk.png" xy="210,1723" group="n17_slyz"/>
+    <text id="n3_l55o" name="txtDescLeft" xy="90,1722" size="900,44" group="n17_slyz" fontSize="25" color="#d8c584" align="center" autoSize="none" strokeColor="#333333" text="启动中...">
       <relation target="" sidePair=""/>
-      <relation target="n2_l55o" sidePair="top-top"/>
     </text>
+    <group id="n17_slyz" name="n17" xy="90,1722" size="900,44" advanced="true">
+      <relation target="" sidePair="center-center,bottom-bottom"/>
+    </group>
   </displayList>
 </component>

+ 6 - 0
FGUIProject/assets/Launcher/components/Component1.xml

@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<component size="924,17" overflow="hidden">
+  <displayList>
+    <image id="n10_slyz" name="n10" src="slyzo" fileName="images/dljm_jdq_2.png" xy="0,0"/>
+  </displayList>
+</component>

+ 12 - 0
FGUIProject/assets/Launcher/components/ProgressBar2.xml

@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<component size="1000,26" extention="ProgressBar">
+  <displayList>
+    <image id="n0_slyz" name="n0" src="slyzr" fileName="images/dljm_jdq_1.png" xy="0,0" size="1000,26">
+      <relation target="" sidePair="width-width,height-height"/>
+    </image>
+    <image id="n1_slyz" name="bar" src="slyzo" fileName="images/dljm_jdq_2.png" xy="38,7" fillMethod="hz">
+      <relation target="" sidePair="width-width"/>
+    </image>
+  </displayList>
+  <ProgressBar/>
+</component>

BIN
FGUIProject/assets/Launcher/images/dljm_chuan.png


BIN
FGUIProject/assets/Launcher/images/dljm_jdk.png


BIN
FGUIProject/assets/Launcher/images/dljm_jdq_1.png


BIN
FGUIProject/assets/Launcher/images/dljm_jdq_2.png


+ 6 - 0
FGUIProject/assets/Launcher/package.xml

@@ -20,6 +20,12 @@
     <image id="pcull" name="kqjm_jdt_1.png" path="/images/"/>
     <image id="pculm" name="kqjm_jdt_2.png" path="/images/" scale="9grid" scale9grid="0,59,111,9"/>
     <image id="pculn" name="kqjm_jdt_3.png" path="/images/"/>
+    <image id="slyzo" name="dljm_jdq_2.png" path="/images/"/>
+    <image id="slyzp" name="dljm_chuan.png" path="/images/"/>
+    <image id="slyzq" name="dljm_jdk.png" path="/images/"/>
+    <image id="slyzr" name="dljm_jdq_1.png" path="/images/"/>
+    <component id="slyzs" name="Component1.xml" path="/components/"/>
+    <component id="slyzt" name="ProgressBar2.xml" path="/components/"/>
   </resources>
   <publish name="" path="..\GameClient\Assets\Resources\UI\Launcher" packageCount="2" genCode="true" codePath="..\GameClient\Assets\Game\Launcher\FairyGUI\GenCode\" extractAlpha="true"/>
 </packageDescription>

+ 12 - 6
GameClient/Assets/Game/Launcher/FairyGUI/GenCode/Launcher/UI_LauncherUI.cs

@@ -8,12 +8,14 @@ namespace UI.Launcher
     {
         public GComponent target;
         public GImage m_bg;
-        public GProgressBar m_progressBar;
-        public GTextField m_txtDescLeft;
         public GTextField m_txtVersion;
         public GImage m_imgLogo;
         public GTextField m_txtBottom;
         public GTextField m_txtDescRight;
+        public GProgressBar m_progressBar1;
+        public GGraph m_holder;
+        public GImage m_imgAni;
+        public GTextField m_txtDescLeft;
         public const string URL = "ui://mgs5yrnjl55o1";
         public const string PACKAGE_NAME = "Launcher";
         public const string RES_NAME = "LauncherUI";
@@ -62,22 +64,26 @@ namespace UI.Launcher
         private void Init(GComponent comp)
         {
             m_bg = (GImage)comp.GetChild("bg");
-            m_progressBar = (GProgressBar)comp.GetChild("progressBar");
-            m_txtDescLeft = (GTextField)comp.GetChild("txtDescLeft");
             m_txtVersion = (GTextField)comp.GetChild("txtVersion");
             m_imgLogo = (GImage)comp.GetChild("imgLogo");
             m_txtBottom = (GTextField)comp.GetChild("txtBottom");
             m_txtDescRight = (GTextField)comp.GetChild("txtDescRight");
+            m_progressBar1 = (GProgressBar)comp.GetChild("progressBar1");
+            m_holder = (GGraph)comp.GetChild("holder");
+            m_imgAni = (GImage)comp.GetChild("imgAni");
+            m_txtDescLeft = (GTextField)comp.GetChild("txtDescLeft");
         }
         public void Dispose(bool disposeTarget = false)
         {
             m_bg = null;
-            m_progressBar = null;
-            m_txtDescLeft = null;
             m_txtVersion = null;
             m_imgLogo = null;
             m_txtBottom = null;
             m_txtDescRight = null;
+            m_progressBar1 = null;
+            m_holder = null;
+            m_imgAni = null;
+            m_txtDescLeft = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 35 - 10
GameClient/Assets/Game/Launcher/Views/LauncherView.cs

@@ -23,6 +23,8 @@ namespace GFGGame
         }
 
         private UI_LauncherUI _ui;
+        private GameObject _gameObject;
+        private GoWrapper _wrapper;
 
         /// <summary>
         /// 每1%耗时,单位秒
@@ -43,6 +45,10 @@ namespace GFGGame
             UIPackage.RemovePackage("UI/" + _packageName);
             _ui.Dispose(true);
             _ui = null;
+            if (_gameObject != null)
+            {
+                GameObject.Destroy(_gameObject);
+            }
         }
         #endregion
 
@@ -54,6 +60,17 @@ namespace GFGGame
             _ui.target.MakeFullScreen();
             _ui.target.AddRelation(GRoot.inst, RelationType.Size);
             _ui.m_txtVersion.text = Application.version;
+
+            string resPath = "Effect/ui_dljm/ui_dljm_jdt_tw";
+
+            var prefab = Resources.Load<GameObject>(resPath);
+            _gameObject = GameObject.Instantiate(prefab);
+            var assetDisposer = _gameObject.AddComponent<AssetReleaser>();
+            assetDisposer.resPath = resPath;
+            _gameObject.transform.localScale = new Vector3(100, 100, 100);
+            _wrapper = new GoWrapper(_gameObject);
+            _ui.m_holder.SetNativeObject(_wrapper);
+
         }
 
         /// <summary>
@@ -62,7 +79,7 @@ namespace GFGGame
         /// <param name="version"></param>
         public void SetVersion(string version)
         {
-            if(!isOpen)
+            if (!isOpen)
             {
                 return;
             }
@@ -73,14 +90,16 @@ namespace GFGGame
         /// 设置描述文字
         /// </summary>
         /// <param name="desc"></param>
-        public void SetDesc(string desc, string descRight = null)
+        public void SetDesc(string desc, string descRight = "")
         {
             if (!isOpen)
             {
                 return;
             }
-            _ui.m_txtDescLeft.text = desc??"";
-            _ui.m_txtDescRight.text = descRight??"";
+            string str = string.Format("{0}{1}", desc, descRight);//  + descRight;
+            _ui.m_txtDescLeft.text = str;
+            // _ui.m_txtDescLeft.text = desc ?? "";
+            // _ui.m_txtDescRight.text = descRight ?? "";
         }
 
         /// <summary>
@@ -94,20 +113,26 @@ namespace GFGGame
             {
                 return;
             }
-            GTweener twener = GTween.GetTween(_ui.m_progressBar, TweenPropType.Progress);
+            GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);
             if (twener != null)
             {
                 twener.Kill(true);
             }
-            if(progress < _ui.m_progressBar.value)
+            if (progress < _ui.m_progressBar1.value)
             {
-                _ui.m_progressBar.value = progress;
+                _ui.m_progressBar1.value = progress;
+                _ui.m_imgAni.x = _ui.m_progressBar1.width * (progress / 100) - 120;
                 callback?.Invoke();
             }
             else
             {
-                float duration = (float)(progress - _ui.m_progressBar.value) * SPEED;
-                GTweener gtweener = _ui.m_progressBar.TweenValue(progress, duration);
+                float duration = (float)(progress - _ui.m_progressBar1.value) * SPEED;
+
+                GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) =>
+                {
+                    _ui.m_imgAni.x = _ui.m_progressBar1.width * (t.value.x / 100) - 120;
+
+                });
                 if (callback != null)
                 {
                     gtweener.OnComplete(callback);
@@ -131,7 +156,7 @@ namespace GFGGame
         //Need to put a ttf file into Resources folder. Here is the file name of the ttf file.
         // UIExcelConfig.defaultFont = "afont";
 #endif
-            _ui.m_progressBar.value = 0;
+            _ui.m_progressBar1.value = 0;
             _ui.m_txtDescLeft.text = "";
             _ui.m_txtDescRight.text = "";
             GRoot.inst.AddChild(_ui.target);

+ 8 - 0
GameClient/Assets/Resources/Effect.meta

@@ -0,0 +1,8 @@
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+guid: 2a30b3dfce93f5b43a41e65695126a98
+folderAsset: yes
+DefaultImporter:
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+  userData: 
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+ 8 - 0
GameClient/Assets/Resources/Effect/ui_dljm.meta

@@ -0,0 +1,8 @@
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+ 80 - 0
GameClient/Assets/Resources/Effect/ui_dljm/h_gq_2.mat

@@ -0,0 +1,80 @@
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