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@@ -434,7 +434,7 @@ namespace GFGGame
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bg.SetActive(false);
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bg.SetActive(false);
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Color backgroundColor = Camera.main.backgroundColor;
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Color backgroundColor = Camera.main.backgroundColor;
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Camera.main.backgroundColor = new Color(0, 0, 0, 0);
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Camera.main.backgroundColor = new Color(0, 0, 0, 0);
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- // GRoot.inst.visible = false;
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+ GRoot.inst.visible = false;
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yield return new WaitForEndOfFrame();
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yield return new WaitForEndOfFrame();
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Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
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Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
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@@ -443,7 +443,7 @@ namespace GFGGame
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tex.Apply();//保存像素信息
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tex.Apply();//保存像素信息
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EquipDataCache.cacher.RoleTextuex = tex;
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EquipDataCache.cacher.RoleTextuex = tex;
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- // GRoot.inst.visible = true;
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+ GRoot.inst.visible = true;
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bg.SetActive(true);
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bg.SetActive(true);
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Camera.main.backgroundColor = backgroundColor;
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Camera.main.backgroundColor = backgroundColor;
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