@@ -85,7 +85,7 @@ namespace GFGGame
Timers.inst.Remove(CheckUpLv);
Timers.inst.Remove(OpenRoleLvUpView);
- Timers.inst.Add(1, 0, CheckUpLv);
+ Timers.inst.Add(0.2f, 0, CheckUpLv);
CheckUpLv(null);
}
private static void CheckUpLv(object param)
@@ -81,7 +81,7 @@ namespace GFGGame
_ui.m_btnFightTimes.visible = false;
_ui.m_txtPowerDesc.visible = false;
_ui.m_list.RemoveChildren();
-
+ InstanceZonesDataManager.isQuicklyFighting = true;
InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
this.clickBlankToClose = true;