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				+using UI.ClothingShop; 
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				+using UI.CommonGame; 
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				+using FairyGUI; 
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				+using UnityEngine; 
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				+using System.Collections.Generic; 
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				+using System; 
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				+ 
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				+namespace GFGGame 
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				+{ 
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				+    class GalleryShopTabType 
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				+    { 
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				+        public const int BG = 0; 
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				+        public const int NPC = 1; 
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				+        public const int ITEM = 2; 
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				+        public const int BORDER = 3; 
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				+        public const int EFFECT = 4; 
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				+    } 
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				+    public class GalleryShopView : BaseView 
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				+    { 
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				+ 
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				+        private UI_GalleryShopUI _ui; 
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				+        private ValueBarController _valueBarController; 
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				+        private List<ShopCfg> _dataList; 
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				+        private ShopCfg _cfgSelected; 
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				+        private const int MAX_COUNT = 99; 
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				+        private const int INIT_COUNT = 1; 
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				+        private int _scoreType; 
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				+        private int _storeId = 1; 
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				+        private GObject _selectedListItem; 
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				+ 
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				+        private int _selectedItemId;//打开界面时选中的物品id 
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				+        private int _selectedType = 0;//打开界面时选中的物品类型 
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				+        private int _selectedItemCount; 
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				+        private int _selectedItemClothingId; 
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				+ 
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				+        public override void Dispose() 
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				+        { 
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				+            if (_valueBarController != null) 
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				+            { 
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				+                _valueBarController.Dispose(); 
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				+                _valueBarController = null; 
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				+            } 
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				+ 
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				+ 
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				+            _cfgSelected = null; 
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				+ 
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				+            if (_ui != null) 
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				+            { 
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				+                _ui.Dispose(); 
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				+                _ui = null; 
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				+            } 
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				+            base.Dispose(); 
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				+ 
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				+        } 
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				+ 
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				+        protected override void OnInit() 
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				+        { 
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				+            base.OnInit(); 
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				+            packageName = UI_GalleryShopUI.PACKAGE_NAME; 
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				+            _ui = UI_GalleryShopUI.Create(); 
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				+            this.viewCom = _ui.target; 
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				+            isfullScreen = true; 
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				+ 
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				+            _valueBarController = new ValueBarController(_ui.m_valueBar); 
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				+ 
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				+ 
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				+            _ui.m_comItemList.m_list.itemRenderer = ListShopItemRender; 
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				+            _ui.m_comItemList.m_list.onClickItem.Add(OnClickListShopItem); 
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				+            _ui.m_comItemList.m_comBtnTab.m_c1.onChanged.Add(OnClickListTypeItem); 
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				+ 
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				+            _ui.m_btnBack.onClick.Add(OnClickBtnBack); 
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				+            _ui.m_btnBuy.onClick.Add(OnclickBtnBuy); 
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				+ 
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				+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hz_bjbj"); 
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				+ 
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				+ 
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				+        } 
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				+ 
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				+        protected override void AddEventListener() 
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				+        { 
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				+            base.AddEventListener(); 
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				+            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange); 
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				+            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo); 
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				+            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange); 
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				+ 
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				+        } 
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				+        protected override void OnShown() 
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				+        { 
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				+            base.OnShown(); 
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				+ 
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				+            _storeId = ConstStoreId.GALLERY_STORE_ID; 
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				+            _scoreType = 0; 
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				+            _selectedItemId = 0; 
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				+            _selectedType = 0; 
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				+            if (this.viewData != null) 
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				+            { 
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				+                //this.viewData[0]=storeId(商店Id) 
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				+                //this.viewData[1]=_scoreType(服装属性:风花雪月) 
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				+                //this.viewData[2]=_selectedItemId 
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				+                //this.viewData[3]=_selectedItemCount 
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				+                object[] objs = this.viewData as object[]; 
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				+                if (objs.Length > 0 && objs[0] != null) 
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				+                { 
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				+                    _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id 
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				+                } 
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				+                if (objs.Length > 1 && objs[1] != null) 
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				+                { 
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				+                    _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序 
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				+                } 
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				+                if (objs.Length > 2 && objs[2] != null) 
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				+                { 
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				+                    _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理 
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				+                    _selectedItemCount = (int)objs[3]; 
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				+                    ShopCfg[] dataArray = ClothingShopCfgManager.Instance.GetShopCfgs(_storeId); 
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				+                    for (int i = 0; i < dataArray.Length; i++) 
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				+                    { 
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				+                        if (dataArray[i].itemID == _selectedItemId) 
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				+                        { 
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				+                            _selectedType = dataArray[i].typeIndex; 
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				+                            _selectedItemClothingId = dataArray[i].id; 
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				+                            _ui.m_comItemList.m_comBtnTab.m_c1.selectedIndex = _selectedType; 
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				+                            break; 
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				+                        } 
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				+                    } 
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				+                } 
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				+            } 
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				+ 
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				+ 
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				+ 
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				+            _ui.m_comItemList.m_comBtnTab.m_c1.selectedIndex = _selectedType; 
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				+            // _ui.m_listType.ScrollToView(_selectedType); 
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				+            UpdateList(false); 
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				+ 
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				+            _valueBarController.OnShown(); 
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				+ 
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				+            if (_selectedItemId > 0 && _selectedItemCount > 0) 
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				+            { 
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				+                ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected); 
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				+            } 
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				+ 
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				+            Timers.inst.AddUpdate(CheckGuide); 
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				+        } 
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				+ 
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				+        protected override void OnHide() 
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				+        { 
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				+            base.OnHide(); 
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				+            _valueBarController.OnHide(); 
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				+ 
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				+            _selectedItemId = 0; 
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				+            Timers.inst.Remove(CheckGuide); 
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				+ 
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				+        } 
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				+        protected override void RemoveEventListener() 
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				+        { 
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				+            base.RemoveEventListener(); 
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				+            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo); 
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				+            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange); 
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				+            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange); 
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				+ 
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				+        } 
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				+        private void OnClickBtnBack() 
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				+        { 
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				+            ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW); 
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				+            this.Hide(); 
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				+ 
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				+        } 
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				+ 
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				+        private void OnclickBtnBuy() 
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				+        { 
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				+            int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT; 
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				+            // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT); 
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				+            count = Math.Max(1, count); 
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				+            ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected); 
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				+        } 
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				+        private void UpdateItemChange() 
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				+        { 
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				+            UpdateList(false); 
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				+ 
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				+        } 
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				+ 
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				+ 
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				+ 
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				+        private void UpdateList(bool tween) 
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				+        { 
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				+ 
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				+            int typeIndex = _ui.m_comItemList.m_comBtnTab.m_c1.selectedIndex; 
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				+            _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType); 
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				+            _ui.m_comItemList.m_list.numItems = _dataList.Count; 
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				+ 
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				+ 
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				+            if (_ui.m_comItemList.m_list.numItems > 0) 
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				+            { 
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				+                ShopCfg clothingShopCfg = ClothingShopCfgManager.Instance.GetShopCfg(_selectedItemClothingId, _storeId); 
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				+                int itemIndex = 0; 
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				+                if (_selectedItemId > 0 && clothingShopCfg != null) 
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				+                { 
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				+                    for (int i = 0; i < _dataList.Count; i++) 
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				+                    { 
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				+                        if (_dataList[i].id == _selectedItemClothingId) 
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				+                        { 
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				+                            itemIndex = i; 
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				+                            break; 
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				+                        } 
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				+                    } 
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				+                    _ui.m_comItemList.m_list.ScrollToView(itemIndex < 0 ? 0 : itemIndex); 
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				+                    _ui.m_comItemList.m_list.selectedIndex = itemIndex; 
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				+                } 
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				+                UpdateSelectedItemInfo(_ui.m_comItemList.m_list.GetChildAt(itemIndex) as GComponent, tween); 
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				+            } 
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				+        } 
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				+ 
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				+ 
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				+ 
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				+        private void OnClickListTypeItem(EventContext context) 
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				+        { 
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				+            UpdateList(true); 
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				+        } 
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				+ 
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				+ 
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				+        private void ListShopItemRender(int index, GObject item) 
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				+        { 
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				+            UI_ListGalleryShopItem listItem = UI_ListGalleryShopItem.Proxy(item); 
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				+            ShopCfg cfg = _dataList[index]; 
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				+            listItem.target.data = cfg; 
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				+            // listItem.m_grpSelect.visible = false; 
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				+            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID); 
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				+            listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg); 
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				+            string itemName = itemCfg.name; 
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				+            listItem.m_txtName.text = itemName; 
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				+            // RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false); 
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				+            ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID); 
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				+            listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res; 
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				+            listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0; 
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				+            // listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B"); 
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				+            listItem.m_txtPrice.text = cfg.costNum.ToString(); 
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				+            UI_ListGalleryShopItem.ProxyEnd(); 
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				+        } 
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				+        private void OnClickListShopItem(EventContext context) 
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				+        { 
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				+            _selectedItemId = 0; 
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				+ 
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				+            UpdateSelectedItemInfo(context.data as GComponent, true); 
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				+        } 
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				+ 
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				+        private void UpdateSelectedItemInfo(GComponent listItem, bool tween) 
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				 | 
				 | 
			
			
				+        { 
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				 | 
				 | 
			
			
				+            _selectedListItem = listItem; 
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				 | 
				 | 
			
			
				+ 
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				 | 
				 | 
			
			
				+            ShopCfg cfg = listItem.data as ShopCfg; 
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				 | 
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				+            _cfgSelected = cfg; 
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				+            UpdateRole(tween); 
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				 | 
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				+            UpdateSelectedItemInfo(); 
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				 | 
				 | 
			
			
				+        } 
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				+        private void UpdateRole(bool tween) 
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				+        { 
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				+            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID); 
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				+            string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType); 
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				+            _ui.m_loaBgRes.visible = false; 
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				+            _ui.m_comRes.m_loaBg.visible = false; 
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				+            _ui.m_comRes.m_c1.selectedIndex = _ui.m_comItemList.m_comBtnTab.m_c1.selectedIndex; 
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				+            switch (_ui.m_comRes.m_c1.selectedIndex) 
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				+            { 
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				+                case GalleryShopTabType.BG: 
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				+                    _ui.m_comRes.m_loaBg.url = ResPathUtil.GetDressUpPath(itemCfg.res, ext); 
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				+                    // _ui.m_loaBgRes.visible = true; 
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				+                    _ui.m_comRes.m_loaBg.visible = true; 
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				+                    break; 
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				+                case GalleryShopTabType.NPC: 
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				+                    _ui.m_comRes.m_loaNpc.url = ResPathUtil.GetNpcPicFPath(itemCfg.res); 
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				+                    break; 
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				+                case GalleryShopTabType.ITEM: 
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				+                    ItemTypeCfg typeCfg = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType); 
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				+                    int sortingOrder = typeCfg.defaultLayer; 
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				+ 
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				+                    string res = itemCfg.res; 
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				+                    _ui.m_comRes.m_comItem.m_loaItem0.visible = false; 
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				 | 
				 | 
			
			
				+                    _ui.m_comRes.m_comItem.m_loaItem1.visible = false; 
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				+                    _ui.m_comRes.m_comItem.m_loaItem2.visible = false; 
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				+                    if (!string.IsNullOrEmpty(itemCfg.resLayer1)) 
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				 | 
			
			
				+                    { 
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				+                        res = itemCfg.resLayer1 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer1); 
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				+                        string resPath = ResPathUtil.GetDressUpPath(res, ext); 
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				 | 
				 | 
			
			
				+                        // Texture2D texture2D = GFGAsset.Load<Texture2D>(resPath); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        // _ui.m_comRes.m_loaItem0.texture = new NTexture(texture2D); ; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem0.url = resPath; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        float tx, ty; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        DressUpUtil.LoadSpritePos(resPath, out tx, out ty); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem0.SetXY(tx, ty); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem0.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem0.sortingOrder = sortingOrder; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (!string.IsNullOrEmpty(itemCfg.resLayer2)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        sortingOrder = typeCfg.specialLayer; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        res = itemCfg.resLayer2 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer2); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        string resPath = ResPathUtil.GetDressUpPath(res, ext); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        // Texture2D texture2D = GFGAsset.Load<Texture2D>(resPath); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        // _ui.m_comRes.m_loaItem1.texture = new NTexture(texture2D); ; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem1.url = resPath; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        float tx, ty; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        DressUpUtil.LoadSpritePos(resPath, out tx, out ty); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem1.SetXY(tx, ty); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem1.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem1.sortingOrder = sortingOrder; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (!string.IsNullOrEmpty(itemCfg.resLayer3)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        sortingOrder = typeCfg.thirdlLayer; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        res = itemCfg.resLayer3 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        string resPath = ResPathUtil.GetDressUpPath(res, ext); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        // Texture2D texture2D = GFGAsset.Load<Texture2D>(res); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        // _ui.m_comRes.m_loaItem2.texture = new NTexture(texture2D); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem2.url = resPath; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        float tx, ty; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        DressUpUtil.LoadSpritePos(resPath, out tx, out ty); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem2.SetXY(tx, ty); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem2.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        _ui.m_comRes.m_comItem.m_loaItem2.sortingOrder = sortingOrder; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _ui.m_comRes.m_comItem.target.SetSize(_ui.m_comRes.m_comItem.m_grpItem.width, _ui.m_comRes.m_comItem.m_grpItem.height); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                case GalleryShopTabType.BORDER: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _ui.m_comRes.m_loaBorder.url = ResPathUtil.GetPhotographBorderPath(itemCfg.res); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                case GalleryShopTabType.EFFECT: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void UpdateSelectedItemInfo() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_txtName.text = itemCfg.name; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_txtDesc.text = itemCfg.desc; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void CheckGuide(object param) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                UpdateToCheckGuide(null); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Timers.inst.Remove(CheckGuide); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        protected override void UpdateToCheckGuide(object param) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (!ViewManager.CheckIsTopView(this.viewCom)) return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装。", -1, true, 140); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 |