Browse Source

修改回退

zhangyuqian 1 year ago
parent
commit
a0526bed48

+ 0 - 8
GameClient/Assets/Game/HotUpdate/Views/AFZLActivity.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 1bd7a86b8ab991b47a499b0314cb10a9
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 56
GameClient/Assets/Game/HotUpdate/Views/AFZLActivity/AFZLView.cs

@@ -1,56 +0,0 @@
-
-using System.Collections.Generic;
-using ET;
-using FairyGUI;
-using UI.DailyWelfare;
-using UnityEngine;
-
-namespace GFGGame
-{
-    public class AFZLView : BaseWindow
-    {
-        private UI_SevenDayLoginUI _ui;
-        private List<ActivityLoginCfg> _cfgs;
-
-        public override void Dispose()
-        {
-
-            if (_ui != null)
-            {
-                _ui.Dispose();
-                _ui = null;
-            }
-            base.Dispose();
-        }
-
-        protected override void OnInit()
-        {
-            base.OnInit();
-            _cfgs = ActivityLoginCfgArray.Instance.GetCfgsByid(3001);
-            _ui.m_list.itemRenderer = ListItemRender;
-            _ui.m_comIcon.m_loaIcon.onClick.Add(OnListItemClick);
-
-        }
-
-        protected override void OnShown()
-        {
-            base.OnShown();
-            UpdateView();
-        }
-        private void UpdateView()
-        {
-
-        }
-        protected override void OnHide()
-        {
-            base.OnHide();
-        }
-        private void ListItemRender(int index, GObject obj)
-        {
-
-        }
-        private async void OnListItemClick(EventContext context)
-        {
-        }
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/Views/AFZLActivity/AFZLView.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9ffd9749f82a6ec48963805fca3d800e
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 5
GameClient/Assets/link.xml

@@ -4,10 +4,5 @@
 		<type fullname="UnityEngine.SpriteMask" preserve="all" />
 		<type fullname="UnityEngine.SpriteMask" preserve="all" />
 	</assembly>
 	</assembly>
 	<assembly fullname="UnityEngine.CoreModule" preserve="all">
 	<assembly fullname="UnityEngine.CoreModule" preserve="all">
-		<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all"/>
 	</assembly>
 	</assembly>
-	<assembly fullname="UnityEngine.Timeline">
-		<namespace fullname="UnityEngine.Timeline" preserve="all"/>
-	</assembly>
-
 </linker>
 </linker>