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@@ -298,7 +298,7 @@ namespace GFGGame
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public bool CheckTeaPartyPersonRewardCanGet(int targetScore)
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public bool CheckTeaPartyPersonRewardCanGet(int targetScore)
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{
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{
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- return CheckTeaPartyPersonRewardStatu(targetScore) == 1;
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+ return CheckTeaPartyPersonRewardStatu(targetScore) == ConstBonusStatus.CAN_GET;
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}
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}
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//茶话会个人奖励当前状态
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//茶话会个人奖励当前状态
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@@ -310,10 +310,7 @@ namespace GFGGame
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{
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{
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if (teapartyRewardRoleCfg[i].targetScore == targetScore)
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if (teapartyRewardRoleCfg[i].targetScore == targetScore)
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{
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{
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- if (roleTeapartyInfo.PerAwardStatusVs[i] == 0 && targetScore <= roleTeapartyInfo.PerScore)
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- return 1;
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- else
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- return 0;
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+ return roleTeapartyInfo.PerAwardStatusVs[i];
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}
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}
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}
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}
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return 0;
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return 0;
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@@ -323,7 +320,7 @@ namespace GFGGame
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public bool CheckTeaPartyLeagueRewardCanGet(int targetScore)
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public bool CheckTeaPartyLeagueRewardCanGet(int targetScore)
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{
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{
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- return CheckTeaPartyLeagueRewardStatu(targetScore) == 1;
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+ return CheckTeaPartyLeagueRewardStatu(targetScore) == ConstBonusStatus.CAN_GET;
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}
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}
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//茶话会雅集奖励是否可以领取
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//茶话会雅集奖励是否可以领取
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@@ -336,10 +333,7 @@ namespace GFGGame
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{
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{
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if (teapartyRewardLeagueCfgs[i].targetScore == targetScore)
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if (teapartyRewardLeagueCfgs[i].targetScore == targetScore)
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{
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{
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- if (roleTeapartyInfo.LeagueAwardStatusVs[i] == 0 && targetScore <= roleTeapartyInfo.LeagueScore)
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- return 1;
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- else
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- return 0;
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+ return roleTeapartyInfo.LeagueAwardStatusVs[i];
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}
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}
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}
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}
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return 0;
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return 0;
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