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				+using UI.RoleInfo; 
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				+using System.Collections.Generic; 
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				+using FairyGUI; 
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				+using UI.CommonGame; 
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				+using UnityEngine; 
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				+using UI.Main; 
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				+ 
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				+namespace GFGGame 
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				+{ 
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				+    class ChangeThemeView : BaseWindow 
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				+    { 
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				+        private UI_ChangeThemeUI _ui; 
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				+        private List<CardData> cardList = new List<CardData>(); 
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				+        private int selectIndex = 0; 
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				+        private GComponent _comSelected; 
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				+        private EffectUI _effectUI1; 
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				+        private EffectUI _effectUI2; 
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				+        private EffectUI _effectUI3; 
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				+ 
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				+        public override void Dispose() 
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				+        { 
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				+            EffectUIPool.Recycle(_effectUI1); 
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				+            _effectUI1 = null; 
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				+            EffectUIPool.Recycle(_effectUI2); 
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				+            _effectUI2 = null; 
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				+            EffectUIPool.Recycle(_effectUI3); 
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				+            _effectUI3 = null; 
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				+            if (_comSelected != null) 
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				+            { 
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				+                _comSelected.RemoveFromParent(); 
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				+                _comSelected.Dispose(); 
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				+            } 
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				+            if (_ui != null) 
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				+            { 
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				+                _ui.Dispose(); 
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				+                _ui = null; 
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				+            } 
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				+            base.Dispose(); 
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				+        } 
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				+ 
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				+        protected override void OnInit() 
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				+        { 
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				+            base.OnInit(); 
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				+            packageName = UI_ChangeThemeUI.PACKAGE_NAME; 
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				+            _ui = UI_ChangeThemeUI.Create(); 
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				+            this.viewCom = _ui.target; 
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				+            this.viewCom.Center(); 
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				+            this.modal = true; 
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				+            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; 
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				+ 
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				+            //_ui.m_list.SetVirtual(); 
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				+            _ui.m_list.itemRenderer = RenderListCardItem; 
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				+            _ui.m_list.onClickItem.Add(OnListCardItemClick); 
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				+            _ui.m_btnSure.onClick.Add(OnClickBtnSure); 
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				+            _ui.m_btnClear.onClick.Add(OnClickBtnClear); 
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				+            _ui.m_btnClose.onClick.Add(()=> { this.Hide(); }); 
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				+            AddEffect(); 
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				+            _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom; 
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				+        } 
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				+        protected override void OnShown() 
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				+        { 
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				+            base.OnShown(); 
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				+            cardList = CardDataManager.GetCardListByRoleType(0); 
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				+            cardList = CardDataManager.SortItemList(cardList); 
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				+            _ui.m_list.numItems = cardList.Count; 
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				+            if(cardList.Count >0 ) 
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				+            { 
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				+                _ui.m_list.GetChildAt(selectIndex).asCom.AddChild(_comSelected); 
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				+            }      
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				+        } 
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				+ 
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				+        protected override void OnHide() 
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				+        { 
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				+            base.OnHide(); 
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				+        } 
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				+        private void RenderListCardItem(int index, GObject obj) 
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				+        { 
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				+            CardData cardData = cardList[index]; 
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				+            UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton; 
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				+            item.m_txtName.text = cardData.itemCfg.name; 
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				+            item.m_comCardMask.m_loaCard.asLoader.url = 
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				+                ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]); 
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				+            item.m_txtLv.text = string.Format("{0}级", cardData.lv); 
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				+            // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity); 
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				+            RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, 
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				+                false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity); 
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				+            item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore)); 
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				+            item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity; 
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				+            // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar); 
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				+ 
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				+            int starLevelDodge = cardData.star / 6; 
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				+            item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1; 
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				+            for (int i = 0; i < 4; i++) 
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				+            { 
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				+                UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i)); 
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				+                dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0; 
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				+                UI_ComDodgeFightStar.ProxyEnd(); 
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				+            } 
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				+            item.m_useIcon.visible = false; 
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				+            if(cardData.id == MainDataManager.Instance.CardBgID) 
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				+            { 
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				+                selectIndex = index; 
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				+            } 
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				+            UI_ListCardFightItem.ProxyEnd(); 
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				+            // UI_ComStar.ProxyEnd(); 
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				+        } 
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				+ 
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				+        private void OnListCardItemClick(EventContext context) 
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				+        { 
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				+            GObject obj = context.data as GObject; 
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				+            UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); 
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				+            item.m_t0.Play(); 
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				+ 
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				+            EffectUIPool.Recycle(_effectUI3); 
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				+            _effectUI3 = null; 
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				+            _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select"); 
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				+            _ui.m_list.GetChildAt(_ui.m_list.selectedIndex).asCom.AddChild(_comSelected); 
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				+            OnCardSelected(cardList[_ui.m_list.selectedIndex].id); 
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				+        } 
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				+        private void OnCardSelected(int cardId) 
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				+        { 
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				+            MainDataManager.Instance.CardBgID = cardId; 
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				+ 
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				+        } 
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				+        private async void OnClickBtnSure() 
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				+        { 
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				+            await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, MainDataManager.Instance.CardBgID, 0); 
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				+            PromptController.Instance.ShowFloatTextPrompt("更换成功!"); 
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				+            this.Hide(); 
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				+        } 
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				+        private async void OnClickBtnClear() 
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				+        { 
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				+            await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, 0, 0); 
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				+            MainDataManager.Instance.CardBgID = 0; 
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				+            this.Hide(); 
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				+        } 
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				+        private void AddEffect() 
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				+        { 
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				+            //邊框左上角特效 
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				+            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up"); 
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				+ 
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				+            //邊框右下角特效 
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				+            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down"); 
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				+        } 
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				+    } 
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				+} 
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