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特效命名规则

guodong 1 year ago
parent
commit
a20a603bf5
1 changed files with 5 additions and 0 deletions
  1. 5 0
      GameClient/Assets/Game/HotUpdate/Utils/ResPathUtil.cs

+ 5 - 0
GameClient/Assets/Game/HotUpdate/Utils/ResPathUtil.cs

@@ -189,6 +189,11 @@ namespace GFGGame
 
 
         public static string GetDressUpLayerEffectResPath(ItemCfg itemCfg, int layerId, bool inAniDir)
         public static string GetDressUpLayerEffectResPath(ItemCfg itemCfg, int layerId, bool inAniDir)
         {
         {
+            if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
+            {
+                //场景类型的物品特效都不分动画和静态
+                inAniDir = false;
+            }
             string res = GetDressUpLayerResName(itemCfg, layerId);
             string res = GetDressUpLayerResName(itemCfg, layerId);
             return GetDressUpEffectPath(res, inAniDir);
             return GetDressUpEffectPath(res, inAniDir);
         }
         }