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zhaoyang 2 年之前
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a226d54661
共有 1 个文件被更改,包括 2 次插入8 次删除
  1. 2 8
      GameClient/Assets/Game/HotUpdate/Views/ViewManager.cs

+ 2 - 8
GameClient/Assets/Game/HotUpdate/Views/ViewManager.cs

@@ -31,16 +31,10 @@ namespace GFGGame
             Font afont = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("ALIBABAPUHUITI-2-55-REGULAR"));
             FontManager.RegisterFont(new DynamicFont("ALIBABAPUHUITI-2-55-REGULAR", afont));
             UIConfig.defaultFont = "ALIBABAPUHUITI-2-55-REGULAR";
-            // Font afont1 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("ZIHUN125"));
-            // FontManager.RegisterFont(new DynamicFont("ZIHUN125", afont1));
-            // Font afont2 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SIMKAI"));
-            // FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2));
-            // Font afont3 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SHUANGYUJUTI"));
-            // FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3));
+
             Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("YUNJINSONG"));
             FontManager.RegisterFont(new DynamicFont("YUNJINSONG", afont4));
-            // Font afont5 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("NANSONG"));
-            // FontManager.RegisterFont(new DynamicFont("NANSONG", afont5));
+
             Font afont6 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("FANGZHENGYANSONG"));
             FontManager.RegisterFont(new DynamicFont("FANGZHENGYANSONG", afont6));
             _viewDic = new Dictionary<string, UIView>();