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@@ -31,16 +31,10 @@ namespace GFGGame
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Font afont = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("ALIBABAPUHUITI-2-55-REGULAR"));
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Font afont = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("ALIBABAPUHUITI-2-55-REGULAR"));
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FontManager.RegisterFont(new DynamicFont("ALIBABAPUHUITI-2-55-REGULAR", afont));
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FontManager.RegisterFont(new DynamicFont("ALIBABAPUHUITI-2-55-REGULAR", afont));
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UIConfig.defaultFont = "ALIBABAPUHUITI-2-55-REGULAR";
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UIConfig.defaultFont = "ALIBABAPUHUITI-2-55-REGULAR";
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- // Font afont1 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("ZIHUN125"));
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- // FontManager.RegisterFont(new DynamicFont("ZIHUN125", afont1));
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- // Font afont2 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SIMKAI"));
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- // FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2));
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- // Font afont3 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SHUANGYUJUTI"));
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- // FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3));
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+
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Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("YUNJINSONG"));
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Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("YUNJINSONG"));
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FontManager.RegisterFont(new DynamicFont("YUNJINSONG", afont4));
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FontManager.RegisterFont(new DynamicFont("YUNJINSONG", afont4));
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- // Font afont5 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("NANSONG"));
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- // FontManager.RegisterFont(new DynamicFont("NANSONG", afont5));
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+
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Font afont6 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("FANGZHENGYANSONG"));
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Font afont6 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("FANGZHENGYANSONG"));
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FontManager.RegisterFont(new DynamicFont("FANGZHENGYANSONG", afont6));
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FontManager.RegisterFont(new DynamicFont("FANGZHENGYANSONG", afont6));
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_viewDic = new Dictionary<string, UIView>();
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_viewDic = new Dictionary<string, UIView>();
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