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@@ -371,6 +371,10 @@ namespace GFGGame
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if (_ui.m_c1.selectedIndex == 1)
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{
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+ GameObject target = _sceneObject.transform.Find("TargetRole").gameObject;
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+ target.transform.localPosition = new Vector3(3,0,0);
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+ targetRole.transform.localPosition = Vector3.zero;
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+
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targetRole.SetActive(true);
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if (_targetData.Type == FightTargetType.PLAYER)
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{
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