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				@@ -371,6 +371,10 @@ namespace GFGGame 
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				             if (_ui.m_c1.selectedIndex == 1) 
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				             { 
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				+                GameObject target = _sceneObject.transform.Find("TargetRole").gameObject; 
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				+                target.transform.localPosition = new Vector3(3,0,0); 
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				+                targetRole.transform.localPosition = Vector3.zero; 
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				+ 
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				                 targetRole.SetActive(true); 
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				                 if (_targetData.Type == FightTargetType.PLAYER) 
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				                 { 
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