hexiaojie 1 年之前
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a286cf1d80
共有 1 个文件被更改,包括 2 次插入83 次删除
  1. 2 83
      GameClient/Assets/Editor/ToolsMenu.cs

+ 2 - 83
GameClient/Assets/Editor/ToolsMenu.cs

@@ -29,91 +29,10 @@ namespace GFGEditor
         }
 
 #if PT_DEV
-      [MenuItem("内网/")]
+        [MenuItem("外网DEV/")]
         public static void VersionTag()
         {
-
-        }
-        [MenuItem("策划/更新并导入所有", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportAll)]
-        static void UpdateAndImportAll()
-        {
-            UpdateProject();
-            UpdateAndImportArtRes();
-            UpdateAndImportExcel();
-            if (CommitWhenRelease)
-            {
-                CommitProject();
-            }
-        }
-
-        [MenuItem("策划/更新并导入Excel", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportExcel)]
-        static void UpdateAndImportExcelAndCommit()
-        {
-            UpdateAndImportExcel();
-            if (CommitWhenRelease)
-            {
-                CommitProject();
-            }
-        }
-
-        [MenuItem("策划/更新并导入美术资源", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportArtRes)]
-        static void UpdateAndImportArtResAndCommit()
-        {
-            UpdateProjectRes();
-            UpdateAndImportArtRes();
-            if (CommitWhenRelease)
-            {
-                CommitProject();
-            }
-        }
-
-        //[MenuItem("策划/更新至内网版本", false, (int)TOOL_MENU_PRIORITY.BuildBundlesRes)]
-        //public static void ReleaseLocalVersion()
-        //{
-        //    EditorUtility.DisplayProgressBar("进度", "正在更新至内网", 1);
-        //    BuildDllHelper.BuildHotUpdateDll();
-        //    //BuildScript.BuildCustomBundles(resArr, "BuildSetting");
-        //    EditorUtility.ClearProgressBar();
-        //}
-
-        [MenuItem("策划/其它/更新项目(会丢弃未推送内容)", false, (int)TOOL_MENU_PRIORITY.UpdateProject)]
-        static void UpdateProject()
-        {
-            //关闭sqlite连接并延迟,否则sqlite文件会被占用导致不能通过命令行还原
-            SQLiteHelper.Instance.CloseConnection();
-            Thread.Sleep(1000);
-            EditorUtility.DisplayProgressBar("进度", "正在更新项目", 1);
-            ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateGame.bat");
-            AssetDatabase.Refresh();
-            UpdateProjectRes();
-            EditorUtility.ClearProgressBar();
-        }
-
-        [MenuItem("策划/其它/导入配置表", false, (int)TOOL_MENU_PRIORITY.ImportExcel)]
-        public static void ImportExcelNeiWang()
-        {
-            ImportExcel();
-        }
-
-        [MenuItem("策划/检查配置表", false, (int)TOOL_MENU_PRIORITY.CheckExcel)]
-        public static void CheckExcel()
-        {
-            EditorUtility.DisplayProgressBar("进度", "正在检查表格", 1);
-            //检查表格部分内容
-            ExcelChecker.StartCheck();
-            EditorUtility.ClearProgressBar();
-        }
-
-        [MenuItem("策划/其它/导入美术资源", false, (int)TOOL_MENU_PRIORITY.ImportArtRes)]
-        public static void ImportArtResNeiWang()
-        {
-            ImportArtRes();
-        }
-
-        [MenuItem("策划/其它/清除冗余文件")]
-        public static void DeleteUnnecessaryImageNeiWang()
-        {
-            DeleteUnnecessaryImage();
+            
         }
 #elif PT_QUICK
         [MenuItem("QUICK/")]