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@@ -3,6 +3,7 @@ using UnityEngine;
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using System.IO;
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using System;
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using System.Collections.Generic;
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+using ET;
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using GFGGame;
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namespace GFGEditor
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@@ -354,6 +355,7 @@ namespace GFGEditor
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{
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GFGEditor.FileUtil.ForeachFileInDir(dir, null, (string file) =>
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{
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+ Log.Debug(file);
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string fileName = Path.GetFileName(file);
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if (fileName == "saveMD5" || !FileUtil.CheckStringByRegular(fileName, ragule))
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{
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