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@@ -77,7 +77,7 @@ namespace GFGGame
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hasNum = ItemDataManager.GetItemNum(FirstCost[0][0]);
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if(hasNum >= FirstCost[0][1])
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{
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- _ui.m_txtTips.text = string.Format("是否确定花费{0}{1}补签?", FirstCost[0][1], ItemCfgArray.Instance.GetCfg(FirstCost[0][0]).name);
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+ _ui.m_txtTips.text = string.Format("是否花费{0}进行一次补签?",ItemCfgArray.Instance.GetCfg(FirstCost[0][0]).name);
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type = 1;
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itemId = FirstCost[0][0];
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needNum = FirstCost[0][1];
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@@ -88,9 +88,9 @@ namespace GFGGame
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itemId = SecondCost[0][0];
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needNum = SecondCost[0][1];
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hasNum = ItemDataManager.GetItemNum(SecondCost[0][0]);
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- _ui.m_txtTips.text = string.Format("{0}不足,是否确定花费{1}{2}补签?", ItemCfgArray.Instance.GetCfg(SecondCost[0][0]).name, SecondCost[0][1], ItemCfgArray.Instance.GetCfg(SecondCost[0][0]).name);
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+ _ui.m_txtTips.text = string.Format("{0}不足,是否花费{1}{2}进行一次补签?", ItemCfgArray.Instance.GetCfg(FirstCost[0][0]).name, SecondCost[0][1], ItemCfgArray.Instance.GetCfg(SecondCost[0][0]).name);
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}
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- ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, itemId, needNum, true);
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+ ItemUtil.UpdateItemAndNeed(_ui.m_comCostItem, itemId, needNum, true);
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}
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private void OnClickBtnCancel()
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{
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