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				@@ -72,7 +72,8 @@ namespace GFGGame 
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				             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey); 
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				             if (cfg == null || GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false; 
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				-            if (guideKey == ConstGuideId.ARENA_OPEN && (InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId) || ArenaDataManager.Instance.IsArenaClearing)) 
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				+            bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId); 
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				+            if (guideKey == ConstGuideId.ARENA_OPEN && (isPass || ArenaDataManager.Instance.IsArenaClearing)) 
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				             { 
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				                 return false;//竞技场结算中或已通关指定开启关卡,不引导 
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				             } 
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				@@ -86,6 +87,12 @@ namespace GFGGame 
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				             bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启 
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				             bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡 
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				+            if (isStoryLevelGuide && isPass && !isFinishCurId) 
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				+            { 
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				+                GuideDataManager.currentGuideId = cfg.id; 
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				+                TryCompleteGuide(guideKey); 
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				+                return false; 
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				+            } 
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				             bool isRoleLvGuide = cfg.roleLv > 0; 
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				             bool iscurRoleLv = RoleDataManager.lvl >= cfg.roleLv; 
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				@@ -177,8 +184,13 @@ namespace GFGGame 
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				             bool result = false; 
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				             if (cfg == null) return; 
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				             if (!GuideDataManager.CheckAllIndexFinish(cfg.id, count)) return; 
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				+            TryCompleteGuide(guideKey); 
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				-            result = await GuideDataManager.TryCompleteGuide(cfg.id); 
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				+        } 
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				+        private static async void TryCompleteGuide(string guideKey) 
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				+        { 
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				+            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey); 
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				+            bool result = await GuideDataManager.TryCompleteGuide(cfg.id); 
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				             if (result) 
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				             { 
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				                 if (targetList != null && targetList.scrollPane != null) 
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