@@ -231,7 +231,8 @@ namespace GFGGame
GameObject gameObject = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask);
if (itemCfg.subType == (int)ConstDressUpItemType.BEI_JING)
{
- gameObject.layer = LayerMask.NameToLayer("Bg"); ;//设置bg层
+ int layer = LayerMask.NameToLayer("Bg");
+ gameObject.layer = layer;
}
if (itemCfg.isAni > 0 && showAni)
@@ -8,10 +8,10 @@ TagManager:
- Default
- TransparentFX
- Ignore Raycast
- - Bg
+ -
- Water
- UI
- -
+ - Bg
-