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战斗表现

zhaoyang 2 years ago
parent
commit
a2fca2653c

+ 2 - 1
GameClient/Assets/Game/HotUpdate/DressUp/DressUpUtil.cs

@@ -231,7 +231,8 @@ namespace GFGGame
             GameObject gameObject = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask);
             GameObject gameObject = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask);
             if (itemCfg.subType == (int)ConstDressUpItemType.BEI_JING)
             if (itemCfg.subType == (int)ConstDressUpItemType.BEI_JING)
             {
             {
-                gameObject.layer = LayerMask.NameToLayer("Bg"); ;//设置bg层
+                int layer = LayerMask.NameToLayer("Bg");
+                gameObject.layer = layer;
             }
             }
             if (itemCfg.isAni > 0 && showAni)
             if (itemCfg.isAni > 0 && showAni)
             {
             {

+ 2 - 2
GameClient/ProjectSettings/TagManager.asset

@@ -8,10 +8,10 @@ TagManager:
   - Default
   - Default
   - TransparentFX
   - TransparentFX
   - Ignore Raycast
   - Ignore Raycast
-  - Bg
+  - 
   - Water
   - Water
   - UI
   - UI
-  - 
+  - Bg
   - 
   - 
   - 
   - 
   - 
   -