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+using UnityEngine;
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+using UI.ClothingSynthetic;
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+using UI.CardSynthetic;
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+using FairyGUI;
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+using System.Collections.Generic;
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+using System;
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+using ET;
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+using System.Collections;
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+using System.Threading.Tasks;
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+using YooAsset;
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+
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+namespace GFGGame
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+{
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+ public class CardSyntheticView : BaseWindow
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+ {
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+ private UI_CardSyntheticUI _ui;
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+ private DressUpObjUI _dressUpObjUI;
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+ private ValueBarController _valueBarController;
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+ private GImage _imgSelected;
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+ private int _cardId;
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+ private int _chapterID;
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+ private int _itemId;
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+ private int[] _items;
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+ private int _selectedItemId;
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+ private GComponent _selectedListItem;
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+ private List<ItemData> _materiarsOfSelectedItem;
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+
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+ private UI_MateriasListItem listTypeItem_CloSynthetic;
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+ private UI_Component2 _compMover;
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+
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+
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+ public override void Dispose()
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+ {
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+ if (_valueBarController != null)
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+ {
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+ _valueBarController.Dispose();
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+ _valueBarController = null;
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+ }
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+
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+ if (_imgSelected != null)
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+ {
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+ _imgSelected.RemoveFromParent();
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+ _imgSelected.Dispose();
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+ }
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+ if (_dressUpObjUI != null)
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+ {
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+ _dressUpObjUI.Dispose();
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+ _dressUpObjUI = null;
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+ }
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+
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+ if (_ui != null)
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+ {
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+ _ui.Dispose();
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+ _ui = null;
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+ }
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+ base.Dispose();
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+ }
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+
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+
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+ protected override void OnInit()
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+ {
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+ base.OnInit();
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+ packageName = UI_CardSyntheticUI.PACKAGE_NAME;
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+ _ui = UI_CardSyntheticUI.Create();
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+ this.viewCom = _ui.target;
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+ isfullScreen = true;
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+ //layer = ConstViewLayer.TOP;
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+ isReturnView = true;
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+
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+ _valueBarController = new ValueBarController(_ui.m_valueBar);
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+
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+ _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
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+
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+ _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
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+ _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
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+
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+ _ui.m_btnBack.onClick.Add(OnClickBtnBack);
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+ _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
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+ _ui.m_btnHome.onClick.Add(OnClickBtnHome);
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
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+
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+ }
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+ protected override void AddEventListener()
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+ {
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+ base.AddEventListener();
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+ EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
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+ }
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+ protected override void OnShown()
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+ {
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+ base.OnShown();
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+ _cardId = 0;
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+ _selectedItemId = 0;
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+ _chapterID = 0;
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+ if (this.viewData != null)
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+ {
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+ _cardId = (int)(this.viewData as object[])[0];
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+ _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
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+ if ((this.viewData as object[]).Length > 2)
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+ _chapterID = (int)(this.viewData as object[])[2];
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+ }
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+
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+ if (DressUpMenuSuitDataManager.chooseClothing > 0)
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+ _selectedItemId = DressUpMenuSuitDataManager.chooseClothing;
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+
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+ _valueBarController.OnShown();
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+ _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
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+
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+ UpdateView();
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+
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+ Timers.inst.AddUpdate(CheckGuide);
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+ }
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+
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+ protected override void OnHide()
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+ {
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+ base.OnHide();
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+ _valueBarController.OnHide();
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+ _ui.m_listMaterias.selectedIndex = 0;
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+ Timers.inst.Remove(CheckGuide);
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+ _dressUpObjUI.dressUpObj.TakeOffAll();
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+ if (_chapterID > 0)
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+ MainStoryDataManager.currentChapterCfgId = _chapterID;
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+ }
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+ protected override void RemoveEventListener()
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+ {
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+ base.RemoveEventListener();
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+ EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
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+ }
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+ private void OnClickBtnBack()
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+ {
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+ DressUpMenuSuitDataManager.chooseClothing = 0;
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+ ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
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+ }
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+
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+ private async void OnClickBtnProcuction()
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+ {
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+ if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
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+ return;
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+ }
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+
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
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+ if (itemCfg == null)
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+ {
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+ ET.Log.Error("OnClickBtnProcuction itemCfg is null");
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+ return;
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+ }
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+
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+ if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
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+ {
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+ long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
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+ ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
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+ return;
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+ }
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+
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+ List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
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+ for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
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+ {
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+ ItemData itemData = materiarsOfSelectedItem[i];
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+ if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
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+ }
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+ bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
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+ if (result)
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+ {
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+ _selectedItemId = 0;
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+ LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
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+
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+ // 发送服装合成成功事件
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+ EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
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+ }
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+
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+ }
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+ private void UpdateView()
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+ {
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+ ItemCfg cardItem = ItemCfgArray.Instance.GetCfg(_cardId);
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+ UpdateName(cardItem.name);
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+ _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetCardPath(cardItem.res);
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+ UpdateSelectedItemInfo();
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+ }
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+
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+ private void UpdateSelectedItemInfo()
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+ {
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardId);
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+ //属性展示
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+ RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, _cardId, false);
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+ _ui.m_txtGong.text = "" + itemCfg.score1;
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+ _ui.m_txtShang.text = "" + itemCfg.score2;
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+ _ui.m_txtJue.text = "" + itemCfg.score3;
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+ _ui.m_txtZhi.text = "" + itemCfg.score4;
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+ //合成显示
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+ ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
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+ // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
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+ // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
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+ if (clothingSyntheticCfg.syntheticCostID <= 0)
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+ {
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+ Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
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+ return;
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+ }
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+ ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
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+ _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
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+ _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
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+
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+
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+ _ui.m_listMaterias.selectedIndex = 0;
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+ _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
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+ }
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+
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+ private void UpdateName(string name)
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+ {
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+ string names = name;
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+ _ui.m_txtName0.text = "";
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+ _ui.m_txtName1.text = "";
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+ _ui.m_txtName2.text = "";
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+ _ui.m_txtName3.text = "";
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+ _ui.m_txtName4.text = "";
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+ switch (names.Length)
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+ {
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+ case 1:
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+ _ui.m_txtName0.text = names.Substring(0, 1);
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+ break;
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+ case 2:
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+ _ui.m_txtName0.text = names.Substring(0, 1);
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+ _ui.m_txtName2.text = names.Substring(1, 1);
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+ break;
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+ case 3:
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+ _ui.m_txtName0.text = names.Substring(0, 1);
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+ _ui.m_txtName1.text = names.Substring(1, 1);
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+ _ui.m_txtName2.text = names.Substring(2, 1);
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+ break;
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+ case 4:
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+ _ui.m_txtName0.text = names.Substring(0, 1);
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+ _ui.m_txtName1.text = names.Substring(1, 1);
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+ _ui.m_txtName2.text = names.Substring(2, 1);
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+ _ui.m_txtName3.text = names.Substring(3, 1);
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+ break;
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+ default:
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+ _ui.m_txtName0.text = names.Substring(0, 1);
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+ _ui.m_txtName1.text = names.Substring(1, 1);
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+ _ui.m_txtName2.text = names.Substring(2, 1);
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+ _ui.m_txtName3.text = names.Substring(3, 1);
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+ _ui.m_txtName4.text = names.Substring(4);
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+ break;
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+ }
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+ }
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+ private void RenderListMateriasItem(int index, GObject obj)
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+ {
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+ UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
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+
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+ ItemData itemData = _materiarsOfSelectedItem[index];
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+ ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
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+ listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
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+ listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
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+ long num = ItemDataManager.GetItemNum(itemData.id);
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+ ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
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+ bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
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+ long numSynthetic = Math.Max(num, 0);
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+ listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
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+ listItem.m_loaderIcon.visible = true;
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+ listItem.m_txtProgess.visible = true;
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+ // listItem.target.onClick.Clear();
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+ // if (listItem.target.data == null)
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+ // {
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+ // listItem.target.onClick.Add(OnClickMateriasItemPlus);
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+ // }
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+ listItem.target.data = index;
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+ UI_MateriasListItem.ProxyEnd();
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+ }
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+ private void OnClickMateriasItemPlus(EventContext context)
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+ {
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+ GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
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+ if (GuideDataManager.currentGuideId == cfg.id)
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+ {
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+ return;
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+ }
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+ if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("该材料已获得");
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+ return;
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+ }
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+ int index = (int)(context.data as GObject).data;
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+ _ui.m_listMaterias.selectedIndex = index;
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+ ItemData itemData = _materiarsOfSelectedItem[index];
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+ if (itemData == null)
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+ {
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+ ET.Log.Error("OnClickMateriasItemPlus itemData is null");
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+ return;
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+ }
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+ object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _cardId, _selectedItemId } }, (int)itemData.num };
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+ GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
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+ }
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+
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+ private void OnItemNumChanged()
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+ {
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+ //列表选中项更新
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+ UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
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+ selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
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+ UI_ClothingListItem.ProxyEnd();
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+ UpdateSelectedItemInfo();
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+ }
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+
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+
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+ private void OnClickBtnHome()
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+ {
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+ GameController.GoBackToMainView();
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+ }
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+ private void CheckGuide(object param)
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+ {
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+ //if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
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+ //{
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+ // UpdateToCheckGuide(null);
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+ //}
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+ //else
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+ //{
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+ // Timers.inst.Remove(CheckGuide);
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+ //}
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+ }
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+ protected override void UpdateToCheckGuide(object param)
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+ {
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+ //if (ViewManager.isViewOpen(typeof(GuideView).Name))
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+ //{
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+ // (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
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+ //}
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+ //if (!ViewManager.CheckIsTopView(this.viewCom)) return;
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+
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+ //int itemId = 10566;
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+ //int itemIndex = 0;
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+ //for (int i = 0; i < _ui.m_listClothing.numItems; i++)
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+ //{
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+ // UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
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+ // int temp = (int)listItem.target.data;
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+ // UI_ClothingListItem.ProxyEnd();
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+ // if (temp == itemId)
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+ // {
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+ // itemIndex = i;
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+ // break;
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+ // }
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+ //}
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+
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+ //bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
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+ //if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
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+
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+ //GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
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+ //UI_MateriasListItem.ProxyEnd();
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+
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+ //GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
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+ //GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
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+ }
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+
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+ }
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+}
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