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@@ -363,6 +363,7 @@ namespace GFGGame
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_ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
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_ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
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UpdateListPartsSelected();
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UpdateListPartsSelected();
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UpdateListSuitPartsSelected();
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UpdateListSuitPartsSelected();
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+ UpdateValueInfo();
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}
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}
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private void OnClickBtnNext()
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private void OnClickBtnNext()
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@@ -390,24 +391,25 @@ namespace GFGGame
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{
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{
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_itemList = new List<int>(MyDressUpHelper.dressUpObj.itemList);
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_itemList = new List<int>(MyDressUpHelper.dressUpObj.itemList);
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PromptController.Instance.ShowFloatTextPrompt("保存成功");
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PromptController.Instance.ShowFloatTextPrompt("保存成功");
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+ OnClickBtnBack();
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}
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}
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}
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}
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}
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}
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- private void OnClickBtnRecommend()
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- {
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- if (this.currentListType == DressUpListType.List4)
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- {
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- this.hideListParts2();
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- this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
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- }
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- MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
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- MyDressUpHelper.PutOnRecommendItems2();
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- _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
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+ // private void OnClickBtnRecommend()
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+ // {
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+ // if (this.currentListType == DressUpListType.List4)
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+ // {
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+ // this.hideListParts2();
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+ // this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
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+ // }
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+ // MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
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+ // MyDressUpHelper.PutOnRecommendItems2();
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+ // _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
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- UpdateListPartsSelected();
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- UpdateListSuitPartsSelected();
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+ // UpdateListPartsSelected();
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+ // UpdateListSuitPartsSelected();
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- }
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+ // }
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private void InitLists()
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private void InitLists()
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{
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{
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