| 
					
				 | 
			
			
				@@ -568,7 +568,23 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 if (response.Error == ErrorCode.ERR_Success) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    PromptController.Instance.ShowFloatTextPrompt("祈福完成"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (response.Contribution > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        PromptController.Instance.ShowFloatTextPrompt($"获得贡献*{response.Contribution}", MessageType.SUCCESS);  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (response.Coin > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        PromptController.Instance.ShowFloatTextPrompt($"获得雅集资金*{response.Coin}", MessageType.SUCCESS); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    foreach (ItemInfoProto itemInfoProto in response.Bonus) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemInfoProto.ConfigId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        if (itemCfg == null) continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        PromptController.Instance.ShowFloatTextPrompt($"获得{itemCfg.name}*{itemInfoProto.Count}", MessageType.SUCCESS); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     EventAgent.DispatchEvent(ConstMessage.RED_CHANGE); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     return true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 |