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@@ -15,7 +15,7 @@ namespace GFGGame
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private UI_CardFosterUI _ui;
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private UI_ComFosterBottom _comFosterBottom;
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private ValueBarController _valueBarController;
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- private CardData _viewData = new CardData();
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+ private CardData _cardData = new CardData();
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private int _selectTab = 0;
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private GameObject _cardObj;
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@@ -110,31 +110,31 @@ namespace GFGGame
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private void UpdateNormal()
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{
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- _comFosterBottom.m_txtName.text = _viewData.itemCfg.name;
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- _comFosterBottom.m_btnStory.visible = CardCfgManager.GetStoryCfgsById(_viewData.id).Count > 0 ? true : false;
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+ _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
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+ _comFosterBottom.m_btnStory.visible = CardCfgManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
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_comFosterBottom.m_btnUpLv.grayed = true;
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- _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + (5 - _viewData.itemCfg.rarity));
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+ _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + (5 - _cardData.itemCfg.rarity));
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_valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
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_valueBarController.OnShown();
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}
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private void UpdateCommon()
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{
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- _viewData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
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- _comFosterBottom.m_listProperty.numItems = _viewData.scores.Count;
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+ _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
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+ _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
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_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = "0";
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}
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private void UpdateCardRes()
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{
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- List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(_viewData.itemCfg.subType, _viewData.itemCfg.rarity);
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+ List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(_cardData.itemCfg.subType, _cardData.itemCfg.rarity);
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- if (_viewData.res == _viewData.itemCfg.res || _viewData.star < cardStarCfgs.Count)
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+ if (_cardData.res == _cardData.itemCfg.res || _cardData.star < cardStarCfgs.Count)
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{
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_ui.m_comCard.target.visible = false;
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_ui.m_loaCard.visible = true;
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_ui.m_loaListener.visible = false;
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- _ui.m_loaCard.url = ResPathUtil.GetCardPath(_viewData.res);
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+ _ui.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.res);
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_ui.m_loaCard.width = _ui.m_loaCard.image.width;
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@@ -151,7 +151,7 @@ namespace GFGGame
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GameObject.Destroy(_cardObj);
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_cardObj = null;
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}
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- string resPath = ResPathUtil.GetCardAnimationPath(_viewData.res);
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+ string resPath = ResPathUtil.GetCardAnimationPath(_cardData.res);
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_cardObj = DressUpUtil.AddAnimationObj(resPath);
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_cardObj.transform.localScale = new Vector3(scale, scale, scale);
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if (_wrapper == null)
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@@ -173,7 +173,7 @@ namespace GFGGame
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{
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UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj);
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- listItem.m_txtProperty.text = _viewData.scores[index + 1].ToString();
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+ listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
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listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
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UI_ListPropertyItem.ProxyEnd();
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}
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@@ -181,35 +181,35 @@ namespace GFGGame
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/***********************************************************升级***************************************************/
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private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0)
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{
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- _showLv = isPreview == true ? lv : _viewData.lv;
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- _showExp = isPreview == true ? exp : _viewData.exp;
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- CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_viewData.itemCfg.rarity, _showLv);
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+ _showLv = isPreview == true ? lv : _cardData.lv;
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+ _showExp = isPreview == true ? exp : _cardData.exp;
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+ CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_cardData.itemCfg.rarity, _showLv);
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_comFosterBottom.m_barLv.max = cardLvCfg.needExp;
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_comFosterBottom.m_barLv.value = _showExp;
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- _comFosterBottom.m_txtMaxLv.text = (CardCfgManager.GetCardLvCfgsByRarity(_viewData.itemCfg.rarity).Count - 1).ToString();
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+ _comFosterBottom.m_txtMaxLv.text = (CardCfgManager.GetCardLvCfgsByRarity(_cardData.itemCfg.rarity).Count - 1).ToString();
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_comFosterBottom.m_txtCurLv.text = StringUtil.GetColorText(_showLv.ToString(), _showLv < int.Parse(_comFosterBottom.m_txtMaxLv.text) ? "#D27869" : "#7D6956");
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_comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
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_comFosterBottom.m_txtCurExp.text = _showExp.ToString();
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_comFosterBottom.m_btnUpLv.grayed = _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text == "0" ? true : false;
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- _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_viewData.id, _viewData.lv, false) ? 1 : 0;
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+ _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
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if (isPreview == true)
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{
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return;
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}
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- _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.materiarsArr.Length;
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+ _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
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}
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private void RenderListLvConsumeItem(int index, GObject obj)
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{
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UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
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- CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_viewData.itemCfg.rarity, _viewData.lv);
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- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.materiarsArr[index]);
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+ CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_cardData.itemCfg.rarity, _cardData.lv);
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.upgradeCardItemsArr[index]);
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listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
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listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
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listItem.m_txtUseCount.text = "0";
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@@ -300,7 +300,7 @@ namespace GFGGame
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return false;
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}
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- if (_showLv == (CardCfgManager.GetCardLvCfgsByRarity(_viewData.itemCfg.rarity).Count - 1) && _comFosterBottom.m_barLv.max == _comFosterBottom.m_barLv.value)
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+ if (_showLv == (CardCfgManager.GetCardLvCfgsByRarity(_cardData.itemCfg.rarity).Count - 1) && _comFosterBottom.m_barLv.max == _comFosterBottom.m_barLv.value)
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{
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Timers.inst.Remove(OnTimedEvent);
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@@ -351,7 +351,7 @@ namespace GFGGame
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int previewLv = 0;
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int previewExp = 0;
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- CardDataManager.GetPreViewLvAndExp(_viewData.itemCfg.rarity, _viewData.lv, _viewData.exp, hasExp, out previewLv, out previewExp);
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+ CardDataManager.GetPreViewLvAndExp(_cardData.itemCfg.rarity, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
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this.UpdateUpLvView(true, previewLv, previewExp);
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}
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private void OnClcikBtnAll()
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@@ -409,17 +409,17 @@ namespace GFGGame
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}
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- if (CardDataManager.isFullLv(_viewData.id, _viewData.lv) == false)
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+ if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
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{
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- int lv = _viewData.lv;
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- CardDataManager.UpCardLv(_viewData.id, _showLv, _showExp);
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+ int lv = _cardData.lv;
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+ CardDataManager.UpCardLv(_cardData.id, _showLv, _showExp);
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this.UpdateCommon();
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this.UpdateUpLvView();
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if (_showLv - lv >= 1)
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{
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this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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- ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _viewData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData });
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+ ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData });
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}
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}
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}
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@@ -429,17 +429,17 @@ namespace GFGGame
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private void UpdateUpStarView()
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{
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- List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(_viewData.itemCfg.subType, _viewData.itemCfg.rarity);
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- CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_viewData.itemCfg.subType, _viewData.itemCfg.rarity, _viewData.star);
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+ List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(_cardData.itemCfg.subType, _cardData.itemCfg.rarity);
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+ CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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- _comFosterBottom.m_comStar.m_c1.selectedIndex = _viewData.star;
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+ _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
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_comFosterBottom.m_comStar.m_c2.selectedIndex = cardStarCfgs.Count;
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- if (CardDataManager.isFullStar(_viewData.id, _viewData.star, false))
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+ if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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{
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_comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
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//List<string> resse = CardCfgManager.GetCardShowResByIdAndTypeAndRarity(_viewData.id, _viewData.itemCfg.type, _viewData.itemCfg.rarity);
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- _comFosterBottom.m_listShowCard.data = _viewData.resources;
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- _comFosterBottom.m_listShowCard.numItems = CardCfgManager.GetCardShowCountByIdAndTypeAndRarity(_viewData.id, _viewData.itemCfg.subType, _viewData.itemCfg.rarity);
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+ _comFosterBottom.m_listShowCard.data = _cardData.resources;
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+ _comFosterBottom.m_listShowCard.numItems = CardCfgManager.GetCardShowCountByIdAndTypeAndRarity(_cardData.id, _cardData.itemCfg.subType, _cardData.itemCfg.rarity);
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return;
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}
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else
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@@ -455,7 +455,7 @@ namespace GFGGame
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_comFosterBottom.m_listStarConsume.data = cardStarCfg;
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_comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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- _comFosterBottom.m_comTips.visible = _viewData.lv < cardStarCfg.needLv ? true : false;
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+ _comFosterBottom.m_comTips.visible = _cardData.lv < cardStarCfg.needLv ? true : false;
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UI_ComTips comTips = UI_ComTips.Proxy(_comFosterBottom.m_comTips);
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comTips.m_txtTips.text = _comFosterBottom.m_comTips.visible == true ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
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@@ -499,14 +499,14 @@ namespace GFGGame
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GButton listItem = obj as GButton;
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GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
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string res = (listItem.parent.data as List<string>)[index];
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- if (res == _viewData.res) { _comFosterBottom.m_listShowCard.selectedIndex = index; }
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+ if (res == _cardData.res) { _comFosterBottom.m_listShowCard.selectedIndex = index; }
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loaStarCard.url = ResPathUtil.GetCardSmallPath(res);
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listItem.data = res;
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}
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private void OnClickShowCardListItem(EventContext context)
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{
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- CardDataManager.SetShowCard(_viewData.id, (string)((context.data as GButton).data));
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+ CardDataManager.SetShowCard(_cardData.id, (string)((context.data as GButton).data));
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this.UpdateCommon();
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this.UpdateCardRes();
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}
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@@ -520,14 +520,14 @@ namespace GFGGame
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private void OnClickBtnUpStar()
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{
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- CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_viewData.itemCfg.subType, _viewData.itemCfg.rarity, _viewData.star);
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+ CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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- if (_viewData.lv < cardStarCfg.needLv)
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+ if (_cardData.lv < cardStarCfg.needLv)
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{
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PromptController.Instance.ShowFloatTextPrompt("等级不足");
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return;
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}
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- if (CardDataManager.isFullStar(_viewData.id, _viewData.star) == true)
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+ if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
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{
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return;
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}
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@@ -553,7 +553,7 @@ namespace GFGGame
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}
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private void UpStar()
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{
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- CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_viewData.itemCfg.subType, _viewData.itemCfg.rarity, _viewData.star);
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+ CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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int costNeed = cardStarCfg.costNum;
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ItemDataManager.Remove(cardStarCfg.costID, costNeed);
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@@ -565,41 +565,44 @@ namespace GFGGame
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int itemNum = cardStarCfg.materiarsArr[i][1];// int.Parse(listItem.m_txtNeedCount.text);
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ItemDataManager.Remove(itemId, itemNum);
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}
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- CardDataManager.UpCardStar(_viewData.id);
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+ CardDataManager.UpCardStar(_cardData.id);
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this.UpdateCommon();
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this.UpdateUpStarView();
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this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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- ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _viewData.scores, "star", _viewData.star - 1, _viewData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData });
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+ ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData });
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}
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/***********************************************************升技能***************************************************/
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private void UpdateUpSkillView()
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{
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- if (_comFosterBottom.m_listSkill.data == null)
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- {
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- _comFosterBottom.m_listSkill.data = new List<int>(SkillDataManager.Instance.dicPassivitySkill[_viewData.id].Keys);
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- }
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- _comFosterBottom.m_listSkill.numItems = SkillDataManager.Instance.dicPassivitySkill[_viewData.id].Keys.Count;
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+ // if (_comFosterBottom.m_listSkill.data == null)
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+ // {
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+ // _comFosterBottom.m_listSkill.data = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id);// new List<int>(ScardDataManager.Instance.dicPassivitySkill[_viewData.id].Keys);
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+ // }
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+ _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id).Length;// SkillDataManager.Instance.dicPassivitySkill[_cardData.id].Keys.Count;
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}
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private void RenderListSkilItem(int index, GObject obj)
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{
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UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
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- int skillId = (_comFosterBottom.m_listSkill.data as List<int>)[index];
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- SkillData skillData = SkillDataManager.Instance.GetSkillData(_viewData.id, skillId);
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- List<PassivitySkillCfg> skillScoreCfgs = SkillDataManager.Instance.dicPassivitySkill[_viewData.id][skillId];
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- item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillScoreCfgs[0].res);
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- item.m_txtName.text = skillScoreCfgs[0].name;
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- item.m_txtLv.text = string.Format("{0}级", skillData.lv);
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- item.m_btnUp.visible = skillData.lv == skillScoreCfgs.Count ? false : true;
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+ PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id)[index];
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+ // int skillId = (_comFosterBottom.m_listSkill.data as List<int>)[index];
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+ int skillLv = SkillDataManager.Instance.GetSkillLv(_cardData.id, skillCfg.skillId);
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+ // List<PassivitySkillCfg> skillScoreCfgs = SkillDataManager.Instance.dicPassivitySkill[_cardData.id][skillId];
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+ item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
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+ item.m_txtName.text = skillCfg.name;
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+ item.m_txtLv.text = string.Format("{0}级", skillLv);
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+
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+ // item.m_btnUp.visible = skillLv == skillScoreCfgs.Count ? false : true;
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+
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if (item.m_btnUp.data == null)
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{
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item.m_btnUp.onClick.Add(() =>
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{
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- ViewManager.Show<CardSkillView>(new object[] { _viewData.id, skillId });
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+ ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfg.skillId });
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});
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}
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}
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@@ -613,7 +616,7 @@ namespace GFGGame
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_ui.m_t0.Play(() =>
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{
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- ViewManager.Show(ViewName.CARD_SHOW_VIEW, _viewData, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData });
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+ ViewManager.Show(ViewName.CARD_SHOW_VIEW, _cardData, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData });
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});
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}
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@@ -646,7 +649,7 @@ namespace GFGGame
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}
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private void OnClickBtnStroy()
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{
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- ViewManager.Show(ViewName.CARD_STORY_VIEW, _viewData);
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+ ViewManager.Show(ViewName.CARD_STORY_VIEW, _cardData);
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}
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private void OnChangeCtrlTab()
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@@ -667,14 +670,14 @@ namespace GFGGame
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}
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private void OnItemChangeListener()
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{
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- if (!CardDataManager.isFullLv(_viewData.id, _viewData.lv, false))
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+ if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
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{
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- CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_viewData.itemCfg.rarity, _showLv);
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- _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.materiarsArr.Length;
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+ CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_cardData.itemCfg.rarity, _showLv);
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+ _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
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}
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- if (!CardDataManager.isFullStar(_viewData.id, _viewData.star, false))
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+ if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
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{
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- CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_viewData.itemCfg.subType, _viewData.itemCfg.rarity, _viewData.star);
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+ CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
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_comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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}
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