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合成跳服装店返回后仍选中之前选中得物品

zhaoyang 3 years ago
parent
commit
a49827ef02

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

@@ -95,10 +95,10 @@ namespace GFGGame
             _imgSelected.url = "ui://ClothingSynthetic/hc_kuang_4";
             _imgSelected.url = "ui://ClothingSynthetic/hc_kuang_4";
 
 
             _ui.m_listClothing.itemRenderer = ListClothingItemRender;
             _ui.m_listClothing.itemRenderer = ListClothingItemRender;
+            _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
 
 
 
 
             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
-            _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
             _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
             _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
             _ui.m_btnHome.onClick.Add(OnClickBtnHome);
             _ui.m_btnHome.onClick.Add(OnClickBtnHome);
 
 
@@ -345,7 +345,7 @@ namespace GFGGame
             ItemData itemData = listItem.target.data as ItemData;
             ItemData itemData = listItem.target.data as ItemData;
             int num = ItemDataManager.GetItemNum(itemData.id);
             int num = ItemDataManager.GetItemNum(itemData.id);
 
 
-            ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, this.viewData }, itemData.num + 1 - num });
+            ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num + 1 - num });
         }
         }
 
 
         private void OnItemNumChanged()
         private void OnItemNumChanged()