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单人战斗表现

zhaoyang 2 ani în urmă
părinte
comite
a4afa03e59

+ 4 - 1
FGUIProject/assets/Main/StoryFightSingleScoreUI.xml

@@ -49,9 +49,12 @@
     <item time="49" type="Scale" target="n4_n0js" value="0,0"/>
   </transition>
   <transition name="t2">
-    <item time="0" type="Alpha" target="n51_wono" tween="true" startValue="0" endValue="1" duration="12" ease="Linear"/>
     <item time="0" type="Scale" target="n46_wono" tween="true" startValue="0,0" endValue="1,1" duration="12" ease="Linear"/>
     <item time="0" type="Skew" target="n46_wono" tween="true" startValue="0,-180" endValue="0,0" duration="12" ease="Linear"/>
     <item time="0" type="Visible" target="n42_wono" value="false"/>
   </transition>
+  <transition name="t3">
+    <item time="0" type="Alpha" target="n51_wono" value="0"/>
+    <item time="12" type="Alpha" target="n51_wono" tween="true" startValue="0" endValue="1" duration="12" ease="Linear"/>
+  </transition>
 </component>

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_StoryFightSingleScoreUI.cs

@@ -25,6 +25,7 @@ namespace UI.Main
         public GGraph m_grh_5;
         public Transition m_t1;
         public Transition m_t2;
+        public Transition m_t3;
         public const string URL = "ui://mfvz4q8k8xpg3x";
         public const string PACKAGE_NAME = "Main";
         public const string RES_NAME = "StoryFightSingleScoreUI";
@@ -90,6 +91,7 @@ namespace UI.Main
             m_grh_5 = (GGraph)comp.GetChild("grh_5");
             m_t1 = comp.GetTransition("t1");
             m_t2 = comp.GetTransition("t2");
+            m_t3 = comp.GetTransition("t3");
         }
         public void Dispose(bool disposeTarget = false)
         {
@@ -115,6 +117,7 @@ namespace UI.Main
             m_grh_5 = null;
             m_t1 = null;
             m_t2 = null;
+            m_t3 = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -195,6 +195,7 @@ namespace GFGGame
                 _ui.m_comRoleResult.m_comRole.m_loaRole.texture = EquipDataCache.cacher.nTexture;
                 _ui.m_comRoleResult.m_c1.selectedIndex = 0;
                 _ui.m_LoaMask.touchable = true;
+                _ui.m_t3.Play();
                 _ui.m_t2.Play(() =>
                 {
                     _ui.m_comRoleResult.m_c1.selectedIndex = star;
@@ -272,6 +273,7 @@ namespace GFGGame
             GTween.Kill(_ui.m_proScore.m_comBar);
             _ui.m_t1.Stop(true, false);
             _ui.m_t2.Stop(true, false);
+            _ui.m_t3.Stop(true, false);
             _ui.m_comRoleResult.m_t0.Stop(true, false);
             _ui.m_comRoleResult.m_t1.Stop(true, false);
             _ui.m_comRoleResult.m_t2.Stop(true, false);

BIN
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes